James Gasik
We don't talk about Pun-Pun
I think by now it's obvious- John Wick is in the process of ascending to become a God of War.
I was one of those people. Now, as written, I don't have much of a problem with it, because we know HP have never been all about meat only. I know it says that in the 1e PHB explicitly, but it seems most old school gamers still play like that. Nearly everyone I played with from 1981 to 2012 (when I stopped playing 1e exclusively) treated it like that. Shrug.I'm actually surprised there hasn't been more discussion about this. Back during the D&D One playtest, when the topic of damage on a miss came up, there was quite a bit of uproar about how "nonsensical" such a thing would be.
I'd think so. Like when this happened, that feels to me like John Wick having more hit points than in the first movie...Yes, but how is he taking more meat damage than he did when he was merely level one John Wick? I'd argue it was his skill turning lethal blows into survivable ones (which to me, is escalating Hit Points).
Remember that fighters can reassign weapon masteries at higher levels!Damage on a miss is ace. The graze property is fun.
However, I’d rather like it to become the fighter’s schtick at a certain level, rather than be limited to certain weapons. I see it as making fighters a dependable, consistent combatant in the way that expertise makes rogues dependable, consistent infiltrators. “At level X, fighters always graze their target.”
Barbarians hit super hard but can be swingy, fighters grind you down with the attrition of superior technique.
As I referenced a couple times, this general angle is also how I imagined the designers meant to convey it.Easiest answer:
You swing with such force and wild abandon that the opponent is put into a negative position or is otherwise somehow still hurt even when avoiding the attack.
I think a lot of these properties are poorly named. When light hammers have “nick” and you think, “that actually fits,” you know it’s named wrong.I like the idea that these weapons are so massive that it takes extra work to block or dodge them. That you even feel it through the armour. But I wonder if the name ‘Graze’ conveys that.
Maybe something like Gruelling, or Punishing. Um…guess that doesn’t fit with the naming pattern. Tire? Weary?
Oh well, that’s why no one is asking me to write this stuff…
It is also a little bit anime, and if you aren't into things like Berserk etc, I think it'll seem more "out there."As I referenced a couple times, this general angle is also how I imagined the designers meant to convey it.
As @Reef mentioned, maybe change it from "Graze" to something like "Deplete", and I'm halfway there... not 100%, but starting to see it more.