The rage's half damage combined with a warding bond is really effective. Add in heavy armor master and that character is hard to even damage. But easy to bypass. A single wall force spell and that character is shut down.Only to a small extent. I played barbarain (with a few levels of fighter) from levels 1 to 20. My AC started out at 16, and ended at 16. Our healer was a paladin. Modianger was ... not cautious. Like - insanely not cautious. After level 5, he only went to 0 hp once. And this was not due to exceedingly great tactics - he was a blunt weapon, and he always reckless attacked, even against high AC foes. The adventure used an adventure path.
I would not recommend that either.You're asking how we can abuse this option? Where we get to hit really hard without a decrease in accuracy?
If it succeed. When it fails, tough luck.Alpha strike is a label for one basic combat strategy. It has you get in there and focus on landing the first blow of the combat, and doing so in a way that prevents a counterstrike. Teams that focus on alpha strike are all offense, no defense. It can be exceedingly effective.
There are no surprise round in 5ed. Did you reintroduced it? How is the assassin faring in that case?For example, I ran a 20th level one shot a couple years back. The fighter/ranger/barbarian/warlock in the party soloed a CR 23 Ancient Blue Dragon in 2 rounds. They dealt over 300 damage in a surprise round, and then finished it off in the second round before it acted.
The bonus action is also given on a critical. So a crit seeker might get lucky.While that last example was an example of a one on one - heck no. It is stronger against multiple foes when you get the 'cleave' of a bonus action strike at no penalty to hit on it.
You're fully right on that one. Even the -5 isn't much of a penalty. We housed ruled that if you use it on your turn, all your attacks until your next turn will suffer the -5 to hit, +10 damage. At low level it is a nice deterrent, and even at high level when opponent's AC are getting higher it kinda of restricts it's use. That and the fact that many fights involves casters able to dispel magic... At higher level, I do not commonly make encounters with mono monsters. There will always be at least 3 different types. This makes for very interesting encounters and just boosting a character with a bless spell becomes somewhat of a risk...Get a GM to run a one shot so that you can test this out and you should see what I've been saying. When the penalty isn't tied to the offensive bonus, it isn't really a penalty because it can usually be bypassed.
I've just been watching a Matt Easton video about poleaxes and he makes the point that if you make a power blow you leave yourself open. Especially if you miss. In D&D terms this would be equivalent to giving opponents Advantage or -5 AC. I think in this case that -5 AC is much more game-friendly as Advantage against someone with an AC of 20+ isn't so hot and it allows Advantage and Disadvantage on top. And the Shield spell. Has anyone experimented with this?
How did they surprise an ancient blue dragon?For example, I ran a 20th level one shot a couple years back. The fighter/ranger/barbarian/warlock in the party soloed a CR 23 Ancient Blue Dragon in 2 rounds. They dealt over 300 damage in a surprise round, and then finished it off in the second round before it acted.
While that last example was an example of a one on one - heck no. It is stronger against multiple foes when you get the 'cleave' of a bonus action strike at no penalty to hit on it.
That's why no barbarian every ever uses Reckless Attack. Grant Advantage (about a +5 to hit for a 50/50 hit/miss - the equivilent of -5 to AC) for an entire round.How long would it last? Next attack? That could be a reasonable trade. An entire round? One would be foolish to take it.