Doesn't that depend upon the amount of healing available? The less healing available, the more important it is to not get hit.
Only to a small extent. I played barbarain (with a few levels of fighter) from levels 1 to 20. My AC started out at 16, and ended at 16. Our healer was a paladin. Modianger was ... not cautious. Like - insanely not cautious. After level 5, he only went to 0 hp
once. And this was not due to exceedingly great tactics - he was a blunt weapon, and he always reckless attacked, even against high AC foes. The adventure used an adventure path.
Do tell (how to abuse this option)
You're asking how we can abuse this option? Where we get to hit really hard without a decrease in accuracy?
Alpha strike is a label for one basic combat strategy. It has you get in there and focus on landing the first blow of the combat, and doing so in a way that prevents a counterstrike. Teams that focus on alpha strike are all offense, no defense. It can be exceedingly effective.
For example, I ran a 20th level one shot a couple years back. The fighter/ranger/barbarian/warlock in the party soloed a CR 23 Ancient Blue Dragon in 2 rounds. They dealt over 300 damage in a surprise round, and then finished it off in the second round before it acted.
Are you assuming a one-on-one combat?
While that last example was an example of a one on one - heck no. It is stronger against multiple foes when you get the 'cleave' of a bonus action strike at no penalty to hit on it.
Get a GM to run a one shot so that you can test this out and you should see what I've been saying. When the penalty isn't tied to the offensive bonus, it isn't really a penalty because it can usually be bypassed.