Slit518
Adventurer
Inspired by the recent Feats threads, I am working on my own list heavily inspired by the others. Two of the feats some consider too strong are Sharpshooter and Great Weapon Master with their -5/+10 features. To replace this feature, I have thought of something like this:
Great Weapon Master
- Increase your Strength score by 1, to a maximum of 20.
- You learn the spell Hunter's Mark and can cast it without expending a spell slot. You regain this ability when you finish a short or long rest. If you already know Hunter's Mark, its damage and range are doubled and it no longer requires Concentration.
How do you think this mechanic compares to the stock Great Weapon Master feat, and how would you improve it?
You could just have great weapon master and sharpshooter roll damage twice, and take the best result of the damage die?