That's not what I'm talking about.
I'm talking about when you, as a general weapons-oriented person, are standing at the vendor's rack and about to pick up your favorite piece of metal.
Then an unwelcome voice whispers in your ear: forget about longswords, war picks, cudgels, dual daggers, quarterstaff, battleaxes, or throwing hammers. They're all relatively useless, much more so than the minor differences in the weapons tables indicate.
As a fighter you're pretty much a moron if you intend to deal damage and pick something else than a greatweapon (or ranged weapon).
This is bad. This is the fault of GWM (and SS).
This is a major point.
Aside: Several people have argued that Hunter's Mark is a spell and "I don't want my Fighter to have to use spells!" To this I say, fine with me. My intent in mentioning Hunter's Mark was for the mechanics of the spell, not the spell itself. The description could easily be placed in the feat and made non-spell-like to have the same mechanics.
What if there were a general feat like the following. It would apply to many more weapon types. But would it stack too well with other feats?
Weapon Master
- Increase your Strength or Dexterity score by 1, to a maximum of 20.
- Choose one of the following properties or damage types: finesse, light, range, reach, special, thrown, two-handed, versatile, improvised, piercing, slashing, or bludgeoning.
- Once per turn when you hit an opponent with a weapon other than a bow using this property or damage type, roll all of the attack’s damage dice an additional time and add them to the total.
- Your attacks with a weapon using this property or damage type count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- You may take this feat more than once, but the benefits on a weapon do not stack.