It's the easy enablers (bless and adv via flanking, which you can have all battle every battle) that make it a bit OP, yes. Other enablers on top of that are gravy (high rolled stats, magic weapons, and so on)I find it interesting that people keep picking the -5/+10 to be the 'broken' part when they are using 4 or 5 abilities to crank up damage
Advantage and Bless and GWF and magic weapon and polearm master and GWM...... causes a lot of damage.... but be GWM's fault.
But my point is, Bless and Adv give a much bigger boost to damage output than GWM does.... yet those are 'fine' and people think GWM is broken.It's the easy enablers (bless and adv via flanking, which you can have all battle every battle) that make it a bit OP, yes. Other enablers on top of that are gravy (high rolled stats, magic weapons, and so on)
It's the easy enablers (bless and adv via flanking, which you can have all battle every battle) that make it a bit OP, yes. Other enablers on top of that are gravy (high rolled stats, magic weapons, and so on)
Except that advantage for flanking is very much an optional rule. IMO a bad optional rule because it makes most other tactical choices meaningless. If advantage is binary, why wouldn't you just take the easiest source of advantage (flanking) instead of harder ones (lighting manipulation, grapple/push, Faerie Fire, etc.)?
But my point is, Bless and Adv give a much bigger boost to damage output than GWM does.... yet those are 'fine' and people think GWM is broken.
Heck, in many cases GWF gives more of just a bit less than GWM, but no one thinks thats over powered....
This. Agree 100%.
in a vacuum, GWM is ok.. the problem comes in with scaling. It simply scales extraordinarily well with all of those enablers and extra attacks, and allows for the *potential* of ridiculous turns. GWF increases consistency, but GWM can push the damage far higher.
Assuming no magical weapons and all attacks hit, no crits: Fighter, level 12, 20 str, polearm master, GWM, haste, action surge - 7(1d10+15)(weapon)+(1d4+15)(bonus attack)= 194 potential damage, 80 of which is from GWM (41% increase)
Even assuming this kind of statistical averaging is correct, it's of little to no relevance in assessing whether a table likes or dislikes the -5/+10 mechanic. Because we dont experience the game from a statistical averaging perspective. The play experience is on a round to round basis, and players notice when some PCs are doing +10 potential maximum damage, and others arent. On a round to round basis, there is a massive difference between a PC doing d8+4 damage per hit, and 2d6+14 damage per hit. It "feels" like too much damage when the -5 is easily negated (as it typically is).But my point is, Bless and Adv give a much bigger boost to damage output than GWM does.... yet those are 'fine' and people think GWM is broken.
Heck, in many cases GWF gives more of just a bit less than GWM, but no one thinks thats over powered....