It really isn't.Not major? Lol
Or rather, for the ones that it is, it isn't a major issue because they needed the buff.
It really isn't.Not major? Lol
Not major? Lol
TWF is a trap in 5e can be surpassed by duelist quite easily so basically you are better off with a shield and 1 handed weapon then you are ever using twf even with fighter buff you are easily surpassed after 5th level and get lapped at higher levels
I believe he's referring to some homebrew buff to TWF:ing, not to GWM.Not major? Lol
Yes, but if you want your whirling dervish Elf to be actually good, you're sold out of luck, since dual-wielding can't keep up.If you want your Fighter to be a whirling dervish Elf who wields two scimitar's (a la Prince of Persia), Two-Weapon Fighting is by far and away the best choice.
Yes, but if you want your whirling dervish Elf to be actually good, you're sold out of luck, since dual-wielding can't keep up.
Belay my last line. GWM for my example PC, even if you never, ever use the -5/+10 part of the feat still outdamages PAM (not counting getting a first strike in).
That's how good GWM is. You can remove the part of the feat people complain about most and it still does more damage than an entire feat that people complain about - PAM.
EDIT: I guess someone needs to come up with an idea of how much extra damage a feat should do. Is boosting damage 20% reasonable for a feat? 25%? A GWF Champion simply adding +2 to his STR at level 4 increases his damage 16% versus an AC 15 foe, for example.
Yes, but if you want your whirling dervish Elf to be actually good, you're sold out of luck, since dual-wielding can't keep up.
The only problem with white room calculation is that it does not factor in the actions of the enemies.
The boosted GWM and SS can be disabled. When the enemy can boosts itself in AC, these feat now become "almost" useless. When you need an 18+ to hit because you took the penalty to hit to increase your dmg, you'll see that your dmg output is severly lessened.