Greater Masterwork?

Grayhawk

First Post
I recently saw a reference to 'Greater Masterwork'.

Which source is this from?

What does it do?

(I'm assuming it provides both a damage bonus as well as an attack bonus to weapons, but what about armors?)
 

log in or register to remove this ad

In Paradigm Concepts' Arcanis world (Arcanis Sourcebook, Forged in Magic, etc), Greater Masterwork gives +1 to hit, +1 to damage, and +10 hardness to weapons for 600gp. I don't remember what it does for armor (maybe another -1 or -2 from the armor check).
 


Elder-Basilisk said:
Greater Masterwork gives +1 to hit, +1 to damage, and +10 hardness to weapons for 600gp.
I realize that this thread is very old but I just heard of greater masterwork and googled and found this thread. so greater masterwork would not stack with an addition of an enchantment of a +1 just like normal masterwork does not?
 

If you want varied MW rules check out the Black Company CS ... there's different levels of MW so you can get some really nifty and rare items that are not magical, but still very cool.
 



never even heard of this campaign setting before. I might have to check it out.

Wolf72:
If you want varied MW rules check out the Black Company CS ... there's different levels of MW so you can get some really nifty and rare items that are not magical, but still very cool.
do you have this book?
 

I have it. Essentially, the higher you beat the Craft skill check DC, the more "benefits" you can add to an item, up to a total of 6 (which requires beating the skill check by 25+, and takes 20 times longer to craft). You can even stack the same benefit up to three times on a really good skill check (beat the DC by 15+). Many of the benefits mimic magical enhancements to the item being crafted (such as Accurate, which grants a +1 quality bonus to attack rolls) while others are new (like Decorative, which grants a bonus to Diplomacy checks). These masterwork benefits take the place of magic items in this low-magic campaign setting.
 

TessarrianDM said:
I have it. Essentially, the higher you beat the Craft skill check DC, the more "benefits" you can add to an item, up to a total of 6 (which requires beating the skill check by 25+, and takes 20 times longer to craft). You can even stack the same benefit up to three times on a really good skill check (beat the DC by 15+). Many of the benefits mimic magical enhancements to the item being crafted (such as Accurate, which grants a +1 quality bonus to attack rolls) while others are new (like Decorative, which grants a bonus to Diplomacy checks). These masterwork benefits take the place of magic items in this low-magic campaign setting.
very nice, thanks.
 

Remove ads

Top