Wulf Ratbane
Adventurer
I totally read "any good" as "to my taste and the taste of our fans."
JohnSnow said:I think it may be an open question as to how popular the 4E rules will be. On the other hand, I have faith in the designers at WotC to do a good job. I've seen nothing to suggest they're doing anything "wrong" other than to shed legacy things I didn't think were particularly essential to the game in the first place.
If I may try and re-phrase what you're saying:JohnSnow said:What's "quality" though?
If you like them, they're "good," and if you don't, they're "bad?" I don't think it's that simple.
I think it may be an open question as to how popular the 4E rules will be. On the other hand, I have faith in the designers at WotC to do a good job. I've seen nothing to suggest they're doing anything "wrong" other than to shed legacy things I didn't think were particularly essential to the game in the first place.
Wulf Ratbane said:I totally read "any good" as "to my taste and the taste of our fans."
Wulf Ratbane said:I totally read "any good" as "to my taste and the taste of our fans."
Rechan said:If I may try and re-phrase what you're saying:
You don't believe that the 4e rules will be mechanically unsound. You've seen nothing that looks like it's broken or wonky, and you don't see how WotC can be doubted when putting together a system that works.
This is different, to you, then a system that does what you want it to do; what type of game style that suits you. The function of the system (the "rules are any good") is seperate from the way it allows you to play or run the way you feel is "How D&D should be played".
If that were true, sufficient marketing could guarantee the success of any product. For example every big Hollywood movie would be a massive hit, and indie breakthroughs would be impossible.Whisperfoot said:Sales figures have a lot more to do with marketing than quality.
JohnSnow said:Too much time on 4E forums has led me to read a comment of "the jury's still out" on whether the rules will be "good," as "I don't trust these guys not to release a steaming pile of excrement."
Uzzy said:Fair enough. Let's move on.![]()
I personally don't see a need to lay down the $5,000 for the rules, especially with Green Ronin's other product lines currently in development. Isn't Freeport rather rules light anyway? Add to that True 20 and the forthcoming ASOIAF book (which I'm going rather looking forward too. Time it for release with 'A Dance of Dragons' please!) and to me, it seems like a poor investment, especially if they have a packed production calendar at the moment. Still, I don't work in the industry!
His other points are fair, except the 6th about the 'glut'. I don't see a glut of products as a bad thing. I'm sure customers are wise enough to go for well made products when they see them, besides, some of those garage production teams turn out to be real gems who can contribute a great deal to the hobby. Cutting them out is a disappointing move.
Doug McCrae said:If that were true, sufficient marketing could guarantee the success of any product. For example every big Hollywood movie would be a massive hit, and indie breakthroughs would be impossible.
And 4e would be a surefire hit too.