Greenflame Blade Cantrip from SCAG, Courtesy of EXTRA LIFE

Cool. How did you get the link? It's not showing up as live on either the Extra Life page or the D&D website page.


The wording of the cantrip feels a little awkward to me but I think I like the overall effect. If I'm reading it correctly, it essentially works like this:

1st level
1st target: normal attack effects
2nd target: ability mod fire dmg

5th level
1st target: normal attack effects + 1d8 fire dmg
2nd target: 1d8+mod fire dmg

11th level
1st target: normal attack effects + 2d8 fire dmg
2nd target: 2d8+mod fire dmg

17th level
1st target: normal attack effects + 3d8 fire dmg
2nd target: 3d8+mod fire dmg


Is that right?
 

wait, so does it arc to a third opponent? like cantrip attack, attack, then attack?
No. I was responding to someone who asked how it interacted with War Magic, which lets you cast a cantrip and then make a melee attack as a bonus action. So with greenflame blade, since it involves making a melee attack, you still get to make two attacks on your turn via War Magic.
 

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The fighter could choose feats for a benefit other than extra damage in combat, like Healer or Resilient (Wisdom). The monk could also take Sharpshooter. I'm just not interested in revisiting the mechanics of trading attack bonus for damage bonus. It should suffice to say that the fighter does more damage than the monk later on, even accounting as the monk reliably having advantage and the fighter not having advantage at all, at least when the fighter uses a greatsword. This seems to coincide with the Monk maxing their dexterity bonus and coming into abilities like proficiency with all saves and AC higher than Plate armor.
 

Meh who cares if the monk does less damage they are immune to diseases can teleport cast a handful of useful utility spells quivering palm they are the most mobile class can catch arrows take away the fighters weapon hes dead in the water the monk just laughs as he headbutts you don't forget the stuns oh did i mention quivering palm.I know they cant do all these things at the same time but the monks lack of damage is more than made up for by the other things they are capable of,
 

In a game where I am paying a paladin/warlock, my DM was nice enough to let me swap Eldritch Blast for Greenflame Blade, with the warning that I'll lose it if warlocks do not end up getting this cantrip. Last night I got to test it out. For reference, I am playing a variant human paladin 1/ warlock 1 with Heavy Armour Master and a greatsword. During the session we faced a few encounters, though it only came up in two of them. The other player is a level 2 rogue.

1. 2 skeletons, 13 HP - open field, 40 foot separation
The enemies won initiative and moved towards us (DM had taken their bows away). I moved in, almost killed one, and lit the other one up for 3 fire damage using GFB. A round of misses later, I struck down the first one and again hit the other with GFB, reducing it to roughly half health. The rogue then finished it off at range.
Analysis: GFB provided a small amount of damage to a secondary target. After two rounds it would enough to defeat an enemy a single round sooner.

2. 12 zombies, 22 HP, DC 5+last damage taken to kill when reduced to 0HP - 3 foot doorway, ballbearings set in doorway
In this fight they could only get to me two at a time (one standing, one prone). The rogue stayed back and fired his bow while I held the doorway. This fight took somewhere close to 20 rounds before they all stopped moving, but on the whole they attacked two at a time, one would get slain and then another would advance. When reduced to 0HP, zombies fell prone before determining whether they passed their save or not. GFB was use primarily to force zombies at 1HP to remake the Con save, while regular weapon damage brought down healthy zombies.
Analysis: Unavoidable damage is great for situations where only a small amount of damage is needed to force a save with serious consequences. Almost every round I was forcing a zombie to make a DC 8 Con save or die. In a situation where there are casters supporting a more powerful creature, GFB could be used to force concentration checks.

Parting thoughts: GFB seems to be balanced for damage at low levels. The fire damage to a second target complements the original strike, though is strictly superior to merely attacking without extra attacks or features dependent on taking the Attack Action (monk's martial arts, dual wielding, shoves, grappling, etc.). The ability to force another creature to take damage may be slightly too powerful in situations where damage taken will cause a saving throw. Giving the secondary target a Dex save to avoid the damage might be useful for balancing this. Forced damage is previously unseen in cantrips, where a successful save results in no damage. As a potential counterpoint, the damage only occurs after a successful attack roll. Further testing is required to determine the severity of the problem.

I would be interested in reading other peoples' results using this cantrip, especially at higher levels.
 

High Elf Swashbuckler (provided that it hasn't changed much since UA) with a Fighter dip for Dueling and armor proficiency becomes a veritable Dex tank of GFB goodness.

Use GFB as Attack replacement, and still get Fancy Footwork activation, freeing up your bonus action to Dodge. Toujours l'Audace grants Sneak Attack on all non-disadvantage finesse/ranged weapon attacks. Current wording of GFB seems like the attack made is a melee weapon attack and not a melee spell attack. Grab a shield and medium armor, and you're good to go spreading Greenflame across the frontlines.
 

Wow, this cantrip really makes Favored souls powerhouses. the equivalent of quadruple attack at sixth level... twelve times per day... I think that Favored soul 3+/ paladin 2/ warlock 3 is crazy insane....

Except that sneak attack doesn't always require you to be sneaking. You also apply sneak attack to attacks where the target has an enemy within 5' of it.

I thought you needed to be in melee to get that benefit...
 

Wow, this cantrip really makes Favored souls powerhouses. the equivalent of quadruple attack at sixth level... twelve times per day... I think that Favored soul 3+/ paladin 2/ warlock 3 is crazy insane....

To be fair, quadruple attack-equivalent against paired foes twelve times per day at the cost of all your spells and sorcery points is a lot less impressive than Fireball is. You're probably better off just casting Careful Web six times and killing the enemy with Acid Splash or ranged weapon attacks at advantage.
 

Just reread sneak attack (basic rules online is handy) and it doesn't actually say that you need to be in melee as well, just that the target needs to be within 5ft. of a hostile. Of course, if you want to use greenflame blade then you do need to be in melee.

Sneak attack requires an attack though. The secondary damage is not an attack. You don't roll. So no sneak damage on the secondary target. You'd still get it on the first one though same as sneaking with any attack spell.
 

The main counter to your Favored Soul example is that FS are playtest materials.

Not taking unearthed arcana material into account when you publish new stuff is the right thing to do.
 


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