Jacob Lewis
Ye Olde GM
I have tossed it down the elevator shaft many times. But it still keeps finding its way out. (I think Vecna might have a Hand in this.)
implausible scattering of city-states
I have tossed it down the elevator shaft many times. But it still keeps finding its way out. (I think Vecna might have a Hand in this.)
Implausible like northern Italy in the 9th to 15th centuries?
One characteristic of Greyhawk is it was created by someone with no knowledge of real world history or geopolitics.
I don't think that anyone asks this, especially given (1) the Greek etymology of "angel," and (2) the long history of "angels" in the West Asian religions (out-of-which came Christianity) that predate the Hellenistic thought you list. (Also, I'm fairly certain that the Chaldean Oracles and Neoplatonism are date to the time after early Christianity.)You can absolutely see the influence of this era on D&D. If anyone asks you why Gods like Zeus and Hephaestus have what seem like Christian Angels in D&D it goes all the way back to the Chaldean Oracles and later Neoplatonism.
Yeah Olympian Angels predates Christian Angels, so D&D angels serving a Polythiestic Pantheon makes sense.
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One characteristic of Greyhawk is it was created by someone with no knowledge of real world history or geopolitics.
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Ok, Gygax might have been ignorant about medieval weapons and armors (‘longsword’, ‘ring mail’, etcetera), but he also didnt care.
He was quite knowledgeable, for a layman. His knowledge probably came exclusively from secondary sources, which were limited at the time. Since then, we've had the benefit of better archaeology, of people recreating arms and armor from the period to study how they were made, and the HEMA crowd providing insight into how they were used.
Still, he could have taught a class on the various polearms in use in the late middle ages.
Implausible like northern Italy in the 9th to 15th centuries?
One characteristic of Greyhawk is it was created by someone with no knowledge of real world history or geopolitics.
...I've tried a couple times to get into Greyhawk, but as a setting it never really grabbed me. I am thinking that maybe it has to do with me not coming at it from the right angle. With Ghosts of the Saltmarsh out, I'd like to get excited about Greyhawk.
So far, I understand that Greyhawk was 1) the original DnD setting, 2) has a little bit of everything, 3) Somewhat low magic (though how you reconcile that with point 2 is interesting) and 4) has some science-fantasy elements kicking around the corners. Thats not enough to hang my hat on though, especially as I dont have nostalgia going for me.
Anyone willing to try a Greyhawk elevator pitch to sell the setting? What makes Greyhawk different and exciting?
It's not the city-states itself that I have a problem with. I should have clarified that I meant city-states surrounded by vast, unclaimed wilderness. I don't know if the Italian city-states claimed area bordering on each other (though I'd guess so), but they definitely didn't have vast wilderness.
The areas of Faerun I'm talking about are huge and the spaces in-between are very much unclaimed except by isolated villages, so I'm not sure if the analogy holds. On the other hand, Greyhawk's territory (and I understand Gygax was inspired by the American Old West) includes a lot of wilderness area too, it's just that it all lies within the border of some nation's claims (and some of it is at least occasionally patrolled), unlike in the Forgotten Realms, where the land is implausibly left for monsters to inhabit.
Greyhawk: Gygax's history, your future.
It's tough to sum up what makes Greyhawk great in a sound bite. It is prototypical and it is not for everyone. It's flat out a different animal to most other fantasy settings, which generally follow the Forgotten Realms model, because people and events are inherently more interesting than political borders and weather patterns. So the obvious but unhelpful answer to the question, "What makes Greyhawk exciting?" is, "nothing," at least, not in that context, and I think a lot of folks stop looking, at that point. Maybe they should. But for me, what makes Greyhawk exciting is the freedom to make it my own while still having a lot of the critical information players need to engage the setting available immediately.
<SNIP>
Greyhawk is regarded as "low magic," but that's really not what sets it apart. What sets it apart is that it is "low story."