Good Day everyone!
So, some of my players have an itching to also play Texas hold'em. A friend of mine came up with an idea (he na't play D&D anymore now that he's a dad, but still wants in on some action) about playing within the game. His character, an NPC travels aorund the major cities of the Sheldomar valley hosting games. It's a variable Gold Piece buy in, but otherwise the game works the same way.
But I want more! I'd like to somehow incorporate various skills, spells, powers, etc. into the game. Specifically for now I'm looking at Profession: Gambler and Sleight of Hand.
I'm still feeling out how to do this, hence the post looking for ideas and feedback, but here's an example of what I'm thinking:
Profession Gambler: Set various DCs to accomplish some simple things that while not part of the game, help the character play like he's a pro. These would be things like DCs to: bet last. Force someone not to check, etc.
Sleight of Hand: Much trickier due to the fact that simple making a roll or a switch will obviously alert the other players. So I'm thinking about 2 rolls. The first roll gets you a "pool" of extra cards from a different deck. The pool is = your check. You don't get to pick the cards, you just get them. Then anytime you want to switch, you make a skill check v. the others' Spot checks. If they beat you, you can't make the switch. If they beat you by 5+ they remove that card from your pool before you can make the switch.
I'm looking for additional ideas, feedback, critics, anecdotes, etc. So please share!
So, some of my players have an itching to also play Texas hold'em. A friend of mine came up with an idea (he na't play D&D anymore now that he's a dad, but still wants in on some action) about playing within the game. His character, an NPC travels aorund the major cities of the Sheldomar valley hosting games. It's a variable Gold Piece buy in, but otherwise the game works the same way.
But I want more! I'd like to somehow incorporate various skills, spells, powers, etc. into the game. Specifically for now I'm looking at Profession: Gambler and Sleight of Hand.
I'm still feeling out how to do this, hence the post looking for ideas and feedback, but here's an example of what I'm thinking:
Profession Gambler: Set various DCs to accomplish some simple things that while not part of the game, help the character play like he's a pro. These would be things like DCs to: bet last. Force someone not to check, etc.
Sleight of Hand: Much trickier due to the fact that simple making a roll or a switch will obviously alert the other players. So I'm thinking about 2 rolls. The first roll gets you a "pool" of extra cards from a different deck. The pool is = your check. You don't get to pick the cards, you just get them. Then anytime you want to switch, you make a skill check v. the others' Spot checks. If they beat you, you can't make the switch. If they beat you by 5+ they remove that card from your pool before you can make the switch.
I'm looking for additional ideas, feedback, critics, anecdotes, etc. So please share!