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Greyhawk setting material

lowkey13

I'm sorry, Dave. I'm afraid I can't do that.
You could just say "Nazis" you know.

(All historic Nazis I know of were expansionist, supremacist and human. It's not like there's an option for magical rainbow unicorn Nazis)
In fairness, "Nazi" can be used to describe different aspects; I think it is helpful to specify that Scarlet Brotherhood is, in fact, a human supremacist (racial purity- Sueloise) group of monks, with thieves and assassins making up the lower ranks, that is planning on world domination.

It never seems any less weird when you type it out, either. :)
 

LuisCarlos17f

Explorer
Who owns the rights of Dangerous Journeys and Legendary Adventures? They could be used as GH "spin-off" throught planegates.

I miss information about any oriental civilitation in GH.

The twin worlds could be used as spin-off, the origin of new races and classes (psionic, incarnum, vestige pacts or martial adepts) because the arcane and divine magic don't work in the same way. Our earth would be the home of "d20 version" of some Hasbro franchises.
 

lowkey13

I'm sorry, Dave. I'm afraid I can't do that.
I miss information about any oriental civilitation in GH.
Kara Tur was originally going to be in Greyhawk, was released in OA as not being in any setting, and then was gobbled up by FR in the Grey Box.

Greyhawk Adeventures had very basic rules for inserting OA characters into Greyhawk (under the zero level area).
 

lowkey13

I'm sorry, Dave. I'm afraid I can't do that.
Not sure about Dangerous Journeys, but Gail Gygax pulled the licenses for Legendary Adventure from Troll Lord Games & Hekaforge. So, it sits with her and the Gygax Foundation, gathering dust. Along with everything else.
Well, maybe some day we will see a release.

That said, and as much as it pains me to say this, I almost think that the tantalizing hint of what could be is far greater than what is. Post-1983 Gygax was, at best, hit or miss.
 

David Howery

Adventurer
The Scarlet Botherhood is intriguing. Would the supplement book be worth getting? The box set only has a paragraph about them unless I've missed more. I've only had the pdf for a couple days so its possible.
I liked it mainly because it detailed the previously little covered Hepmonaland and Amedio jungle. I just ignored all the stuff about the SB taking over everything...
 

LuisCarlos17f

Explorer
I wonder about SB and their transgenic magic trying to create the ultimate Suloise race, with elf blood for a higher longevity. And they have got a lot of "ballots in the raffle" to be responsible of something like the planet of the apes.

I wonder about the creation of a new transition setting, like Spelljammer, Ravenloft or Planescape, about Chronomancers, time spheres like they hollow world from Mystara and the Akashic demiplane, a "theme park" created by the collective memory... (not how it really happened, but how it is remmered). Some regions would be "uchronic" version of D&D worlds....or other WotC franchises, for example space fantasy version of d20 Future or Gamma World. The thread would be about the conflict between the changes and keeping the past (do we want new things, or don't we a "jump the shark"?).

* Should we allow a "retcon" of GH geography?

* Does D&D multiverse need an event like the last secret wars by marvel, or infinite crysis by DC? If this happens... how should be the plot to be really epic?

* If the 5th Ed version of Oriental Adventures is published, we are going to need a good reason to add these things to GH. I have readen the settin "Dragon Fist" was sold to Green Ronin.

* I guess the future D&D settin will be the RPG version of the Throne of the Eldraine, the coming-soon event of Magic: the Gathering. Why not if the lore is good?
 

Ralif Redhammer

Adventurer
Yeah, some stuff was brilliant, some stuff was…not so much. Poor unlamented Cyborg Commando.

But back to Greyhawk. Somehow I never used the Scarlet Brotherhood in an adventure. Shame, really. The big bad of my last Greyhawk campaign ended up being the cult of Wastri. That was a hoot.

That said, and as much as it pains me to say this, I almost think that the tantalizing hint of what could be is far greater than what is. Post-1983 Gygax was, at best, hit or miss.
 

Mort

Community Supporter
But back to Greyhawk. Somehow I never used the Scarlet Brotherhood in an adventure. Shame, really. The big bad of my last Greyhawk campaign ended up being the cult of Wastri. That was a hoot.
Wastri is such an odd deity - A god of amphibians that believes humans are the superior race -but since he's also the god of self deception his followers juggle that belief.

I can certainly see how interacting with a cult of his would be a hoot for the players (though also deceptively difficult, as their motivations are likely really murky).
 

grodog

Adventurer
Dragon Magazine Annual #1 featured a map of the rest of western Oerik and a very high-level description of each nation
Coincidentally, Joe Bloch just wrote another pieces on Western Oerik and the Dragon Annual #1 map, at Western Oerik and “that map” – Greyhawk Grognard and he has an older post from 2012 about rationalizing all of these maps into one at Gonduria, Aquaria, and Oerth’s Four Continents – Greyhawk Grognard

Wastri is such an odd deity - A god of amphibians that believes humans are the superior race -but since he's also the god of self deception his followers juggle that belief.
If you're a fan of Wastri, a piece I wrote on Canonfire! may be of interest, about a Wastrian artifact/relic: Canonfire! - Postfest III: Marisuda and The Cloak of Frogs

Allan.
 
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MockingBird

Explorer
Just want to thank everyone who contributed and gave suggestions and tips in this thread. My plan after we tie up Tomb of Annihilation is to run a Greyhawk campaign with GoS and TotYP. I plan on picking up Yawning Portal today. The Greyhawk box set is great and I'm really impressed with all the tables in book 2. Very detailed weather generation haha. Guess I'll save Curse of Strahd for after my Greyhawk campaign. I'm interested to see how my group likes the smaller adventures compared to the level sprawling adventure paths. If anyone is running the 2 books (GoS and TotYP) together I'd be interested in how it's going and how you approached it.
 

David Howery

Adventurer
Dragon Magazine Annual #1 featured a map of the rest of western Oerik and a very high-level description of each nation
yes, I remember that... and being not all that impressed with it. All the interesting stuff was scattered hither and yonder all over the world. I had drawn (and redrawn and redrawn) my own world maps of Oerth, and kept things a lot tighter...
 

grodog

Adventurer
yes, I remember that... and being not all that impressed with it. All the interesting stuff was scattered hither and yonder all over the world. I had drawn (and redrawn and redrawn) my own world maps of Oerth, and kept things a lot tighter...
Agreed completely, David. This may be a bit more to your liking---Joe Bloch just posted a new expanded continental map for Oerik based on the Greyhawk folio map: Lands Beyond the Flanaess – Greyhawk Grognard

Allan.
 

Hussar

Legend
Actually, as a side note, the fact that Greyhawk is never really detailed beyond Greyhawk itself is a plus AFAIC. All these arguments about "Oh, there's no X in Greyhawk" don't really hold a lot of water when 90% of the world is undefined. :D

Plus, I LOVE the fact that Greyhawk isn't actually all that big. Couple of thousand miles square (as in about 2500 miles north south and about the same east to west). It's a HELL of a lot smaller than Forgotten Realms (Greyhawk fits within the Sword Coast, just about) and most of the countries are not that big.

The compactness of the setting lends itself better, IMO, to roving campaigns. Instead of these massive areas which are largely the same (how many cultures are really in the Sword Coast?) it's more like Europe where you are constantly bumping into completely different cultures all the time, within reasonably short travel distances.
 

MockingBird

Explorer
Actually, as a side note, the fact that Greyhawk is never really detailed beyond Greyhawk itself is a plus AFAIC. All these arguments about "Oh, there's no X in Greyhawk" don't really hold a lot of water when 90% of the world is undefined. :D

Plus, I LOVE the fact that Greyhawk isn't actually all that big. Couple of thousand miles square (as in about 2500 miles north south and about the same east to west). It's a HELL of a lot smaller than Forgotten Realms (Greyhawk fits within the Sword Coast, just about) and most of the countries are not that big.

The compactness of the setting lends itself better, IMO, to roving campaigns. Instead of these massive areas which are largely the same (how many cultures are really in the Sword Coast?) it's more like Europe where you are constantly bumping into completely different cultures all the time, within reasonably short travel distances.
As far as I know the culture on the sword coast doesn't really differentiate until you get Amn. I could be wrong but that's how I always saw it.
 

LuisCarlos17f

Explorer
I remmember the fate of the world of GH was the reboot or apocalypse by Gygax because now it wasn't his work.

I guess we could add two canon Oerth, one of the them would be the post-apocalypse version of 2nd Ed, fighting against visitors from the demiplane of the dread (Ravenloft), and some cults of the elemental evil. The second Oerth would be like a reboot/retcon with "new" regions: Zihindia, Prestoria, Celestial Imperium, Minyeo, Wunan or the Pearl Empire. Even we could add "planegates" to travel to Jakandor island or Io's blood islands (Councyl of Wyrms). We could create stories about the conflict between the nostalgia vs innovation, about to sacrifice the novelty to keep the past.

* The RPGs consist in two parts, the crunch ("equipment" for gameplay) and the fluff (lore or background). WotC sells a lot of crunch and a little piece of fluff. Today to get fluff is too easy, only with read wikis about videogames, movie sagas, teleseries or books. We don't need money to get fluff. For the return of GH we would a really good reason to try sell us more crunch with some pieces of fluff.

* Today GH and Dragonlance are too "frozen", while FR is dinamic and with enough space for secondary characters who haven't to save the world. A "frozen" D&D world is nice to be visited, but the PCs can't "touch the furnitures", but in FR the players can "handle" all the stage. But a dynamic world also means the risk of a "jump the shark" effect, a change any players don't like.

* The "twin worlds" of Oerth could be used as spin-off and points of origin of new ideas.

Yarth is perfect for a style of "sword & sorcery", with martial adepts (crusader, sworsage and warblade).

Aerth + Phaere can be perfect to create something like the D&D version of 7th Sea + Mage: the sorcerer crusade. Contrast between low magic level from Aerth and the high fantasy from Phaere, its feywild-like parallel earth. Here the incarnum could be so important as psionic in Dark Sun.

Uerth can be like a softer version of Ravenloft, with some pieces steampunk technology and maybe place for "weird westerns". The D&D version of "League of extraordinary getlenmen". A place to playtest gunpowder as primitive tribes.

* In the last Gygax' novel of Gord the rogue, "Dance of Demons" his version of Oerth was destroyed. I guess this means we have the right to justify our own reboot or retcon of the "Graysphere", the crystal sphere of Grayhawk world.
 
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LuisCarlos17f

Explorer
I am thinking... if the famous vampire Stran von Zarovich is from Barovia... what if the original Barovia in the material plane is in the planet Uerth? We could create a campaign about a second grand conjuction in the demiplane of dread, and lots of refugees arriving from the demiplane, with some "spoiled apples" among them. And with lots of supernatural factions (vampire clans, werebeast tribes, mage guilds, fey courts)..

* I don't want a "jump the shark" like the 5th age of Dragonlance, but if they are not changes in the metaplot of the D&D worlds, these will become "souvenir snow globes".
 

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