[Grim Tales] Any reason for Advanced Classes?

Yuan-Ti

First Post
Hi, all. I especially would like to hear from Wulf on this one. Is there any reason to use advanced classes in Grim Tales? Any reason not to? I am thinking there is no need for it since classes are extended to 20 levels. Maybe for flavor (not prestige classes, though, something a bit more generic and with fewer class abilities) but even then I don't think it is necessary.

Thoughts?
 

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I'm not Wulf.

But I can't think of any reason. The free mutliclassing, plus the plethora of talents and feats, should let you re-create anything you want. If there is something specific missing that would have been a class skill for an advanced class, it would be easy enough to make it another talent tree.
 


I don't think there's anything an advanced class has to offer that couldn't be handled by a few feat chains or talent trees.
 

There's no need for it. Also not Wulf, but by my reading the advanced class talents have all been transferred to the base classes with a choice of class to gain them, or to feats. Some have been made Advanced Talents where it makes sense for them to be more prestigious. You build your own skill list anyway.
 

Sure there is, how am I supposed to power game and munchkin out my character with out ultra powerful advanced and prestige classes for my character?? I ask you...how Wulf, How??!? :D

Sorry..I agree, really not needed at all.
 

I'm with the consensus on this one. The great thing about GT is that you don't need any additional "stuff" for character building.
 

This the fastest, most voluminous response I have gotten to a question posed on a weekend in quite a while. Also the most vehement. :)

Okay, confirmed my own thoughts. I was flipping through my d20 Modern book today and got to thinking why there were no AdvCs in the Grim Tales rules. Essentially, I decided they must be unnecessary--as they seemed to me to not really add anything except odd abilities not covered by feats or talents. But I wanted to doublecheck and make sure I hadn't missed the part in GT where it says: "Feel free to use AdvCs and PrCs in addition." It apparently doesn't. Which is a very good thing.

And, hey, just because I especially wanted to hear from Wulf, doesn't mean I didn't want to hear from the rest of you, too! :)
 

I agree with very little reservation. However, if one were to, say, create a Grim Tales Star Wars system, making an advanced or prestige class for something like the Jedi would probably make a lot of sense. It creates a very clear divide between the scoundrels and pilots and the "crazy old wizards" with strange powers.
 

Yuan-Ti said:
Okay, confirmed my own thoughts. I was flipping through my d20 Modern book today and got to thinking why there were no AdvCs in the Grim Tales rules. Essentially, I decided they must be unnecessary--as they seemed to me to not really add anything except odd abilities not covered by feats or talents.


Actually, I think all of those odd abilities should be covered in the feats and talents, in Grim Tales - and if they aren't, it's either because of oversight by Wulf, or he didn't feel they belonged in GT. I don't have the book in front of me, but is close combat shot (from the gunslinger) in Grim Tales Talents? I know most of the other abilities made it in that way, just as Sneak Attack, Turn Undead, etc.
 

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