[Grim Tales/Modern/D&D] Fire and Fury - accepting alts (6/6)

Insight said:
In Grim Tales, you get a +1 bonus to all your Knowledge skills for every sub-skill in which you have 5 or more ranks. Same is true with Craft skills by the way. That explains his skill bonuses.

Missed that - I'd spotted it for Crafts, but not for Knowledges. Ah, well.

Hmm.. smart camo. I'd say you'd get either a 'manual' ghille suit as described above, or a 'smart' version using the originally posted rules but with a limited power supply. Probably about 10 changes before a recharge is needed - not terribly realistic, I suspect, but sounds about right for game balance.
 

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Mavnn said:
Sounds fine (with the EWP).

Awesome, I will get everything modifed when I get back. The electronic Ghille sounds pretty slick, too, I'll write up some more formal rules for it.

Edit: Redo- let me know if everything looks OK. The only thing I am not sure about is the charges/time of use for the Ghille, and other lighter types of armor. Can I get some sort of underclothing vest, maybe a +2 bonus with +6 Dex max, no Armor Check penalty? See you all next week!

Sgt. Timo Kovinnen

Born: 11/06/1989, Rauma, Finland
Lives: Helsinki, Finland
Height: 5’7”
Weight: 150
Hair: Blonde
Eyes: Blue

Statistics:
STR 14/+2 (costs 6)
DEX 14/+2 (costs 6)
CON 14/+2 (costs 6)
INT 14/+2 (costs 6)
WIS 16/+3 (costs 8, 4th level advance)
CHA 8/-1 (costs 0)
Dedicated 5
Hit Points: 32 (8+6+6+6+6)
MDT: 14
Defense +5 (Dedicated +3, Dex +2]
- Touch +5
- Flat-footed +3
Initiative +2
BAB +3
AP 25 (5+6+6+8)
Allegiances: Self, unit, Finland

Attacks:
-Unarmed/Grapple +5/1d4+2 non-lethal/bludgeoning/Crit.20
-Improvised weapon +5/1 D/1-2 T/1d3 S/1d4 M/1d6 L+2 bludgeoning/Crit.20/Rang. 10ft.
-Masterwork Combat Knife +6/1d4+2 piercing/Crit 20/Range 10ft
-Sako TRG81 Sniper Rifle +8/2d10/Crit 18/Range 225ft (Far Shot feat)/Mag 10 box (+3 Att and +1 Damage within 30ft, see equipment for more info)
-SIG SP4340 (Heavy Pistol) +8/2d8 piercing/Crit 20/Range 40/Mag 15 box (+3 Att and +1 Damage within 30ft)
-Glock 2600 Holdout (Light Pistol) +8/2d6 piercing/Crit 20/Range 40/Mag 11 box (+2 to Sleight of Hand checks to conceal, +3 Att and +1 Damage within 30ft)

Saves
Fortitude +5 (+3 Dedicated, +2 Con)
Reflex +3 (+1 Dedicated, +2 Dex)
Will +6 (+3 Dedicated, +3 Wis)

Skills
Starting Occupation: Military
Class skills: Climb, Jump, Spot, Survival
Career skills: Knowledge (Tactics), Craft (Gunsmith), Profession (Soldier)
Player’s choice skills: Hide, Move Silently, Escape Artist
Starting skill points 56
Max Ranks- 8/4
Appraise +2
Balance +2
Bluff -1
Climb* +6 (4 ranks, +2 Str)
Concentration +2
Craft (Gunsmith)* +5 (3 ranks, +2 Int)
Craft (generic) +2
Diplomacy -1
Disguise -1
Drive +2
Escape Artist* +7 (5 ranks, +2 Dex)
Forgery +2
Gather Information -1
Heal +3
Hide* +13 (8 ranks, +2 Dex, +3 Insight talent)
Intimidate -1
Jump* +6 (4 ranks, +2 Str)
Knowledge (generic) +3
Knowledge (Tactics)* +7 (5 ranks, +2 Int)
Listen +3 (+6 to avoid surprise)
Move Silently* +10 (8 ranks, +2 Dex)
Perform -1
Profession (Soldier)* +6 (3 ranks, +3 Wis)
Research +2
Ride +2
Search +2
Sense Motive +3
Sleight of Hand +2
Speak Language (English, Finnish, Spanish, Italian)
Spot* +11 (8 ranks, +3 Wis, +14 to avoid surprise)
Survival* +11 (8 ranks, +3 Wis)
Swim +2
Use Rope +2

Feats
Simple Weapons Proficiency- automatic
Armor Proficiency (Light and Medium)- automatic
Personal Firearms Proficiency- starting feat
Exotic Weapons Proficiency (Sniper Rifle)- starting feat
Far Shot- third level feat
Improved Aim (move up to 30ft without disrupting aim)- Dedicated bonus feat
Point Blank Shot- Dedicated bonus feat

Talents
Insight (+3 on Hide checks)
Aware (add base Will save bonus on Spot and Listen checks to avoid surprise)
Zen Focus (add Wis modifier to ranged attacks)

Equipment
Black fatigues in camouflage pattern
Mesh tactical vest, holds extra rifle mags and grenades
Siemens ‘Chameleon’ Ghille suit (+10 to Hide checks when the correct coloration, -4 to melee attack rolls and Dex based skills except Hide while wearing, rechargeable battery holds enough power for 3 hours of use, reverts to a standard woodland pattern when turned off, changing coloration is a move action, removing suit is a full round action)
Ear/Throat Military communicator
Encrypted walkie-talkie
Minicomputer
Low-light goggles
Gas mask
25 zip-ties
Military ID, passport, and Driver’s permit
Mag-lite w/ IR filter
First Aid kit
Tactical holster on right leg, holds SIG and extra mags
SIG Pro SP4340 pistol w/ integrated laser sights (+2 Att within 30ft) and quick-release illuminators, 4 extra magazines
Sako TRG81 with integrated laser sight (+2 Att within 30ft), optical sights with selectable thermal vision (half range penalties when using the Aim action), silencer/flash suppressor (-4 to Spot and Listen checks to detect), bipod (can be used to Brace), 5 extra magazines
Glock 2600 Holdout, in concealed holster in the small of the back, 2 extra magazines
Fragmentation grenade x6 (4d6 slashing/20ft burst/Range 10ft)
Smoke grenade x2
WP grenade x4 (2d6 Fire +1d6 next round/risk of fire/20ft burst/Range 10ft)
Masterwork Combat Knife at left leg
10 days rations

Background Information: Born in Rauma, a port town of about 40,000 people, Timo was considered a natural choice for Finland’s national biathlon team by the age of 14, with an uncommon insight and intelligence coupled with an athlete’s endurance and grace. He studied skiing and marksmanship constantly outside school and made the team immediately after secondary school in time for the Turino Winter Olympics in 2006. His dreams were shattered when he injured his leg in the preliminaries, ruining his career as a professional athlete. He healed quickly, but was replaced on the team after an argument with his coaches regarding his ability to return to the team. Timo was having trouble keeping up with the best members of the team before his injury, and was a weak link on the squad with his now reduced capability. He left in anger, joining the Finnish Army out of frustration and looking for an outlet for his talent.

Timo proved an excellent marksman and scout, quickly gaining a reputation as one of Finland’s best. He has been in the military for 12 years now, making it a career. He was chosen to join a joint NATO team recently, serving as the team’s sniper, escape/evasion expert, and scout.

Personality: Timo relishes the chance to prove his skills in the field. He is arrogant to the point of overconfidence. He views the military as a chance to live on his terms, without the restrictions of a civilian life. Timo is a cold, calculating killer who has no remorse for his victims. He follows orders well enough, but works best on his own without officers who don’t know his job telling him what to do. His low social skills stem from three things; a deep-ingrained sense of superiority to others, no perceptible sense of humor, and an emotionless face that seems to never change.

Appearance: With a compact frame, Timo is very fit and in excellent shape, much stronger than the average man of his size. He has the typical Scandinavian looks; blond hair coupled with piercing ice-blue eyes. He wears his hair longer than most militaries allow, a privilege of being an elite SF soldier.
 
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Reposted Law. I realized that what I was really going for was either a wilderness specialist or a straight up soldier. As our sniper more or less fulfills the wilderness specs role, I switched over to pure Strong. I looked at Charismatic, and while it would work, it'd take a lot of jury rigging and not really be combat effective (no staying power).
 

Lobo Lurker said:
MW Combat Knife* +8 1d4+3 20 melee n/a Small 1lb.
* Equipped w/ Laser Sights; +2 on attack rolls within 30 ft.

I don't have time to post anything detailed today, but both Law and Adam Weishaupt are looking pretty good.

I do feel the need, however, to point out that the MW Combat Knives don't come with Laser Sight as standard ;).

Having said that... have you seen 'Hitman' with Jet Li? Hmm...
 

Yeah, I caught that a moment ago and corrected it. :)
My formatting is off though... everytime I fix something is seems as though the spacing goes nuts.

Nope. I've not seen that movie.
 

It's a martial arts comedy, basically (with tragic and drama twists as you would expect in any HK movie). But one of the genuinely fairly nasty bad guys wears rings with miniture lasers built in, and his fighting style involves shining the laser in his opponents eyes at unexpected moments and then thumping them while they're distracted and blind.

The lasers themselves are basically just laser pointer strength, it's the way that they're built into the fighting style that makes it so effective.

Edit: Of course, this being a comedy the style is taken to such an extreme that our hero finds out in a later fight that the guy has laser pointers built into his shoes as well :).

Probably an imaginative +2 equipment bonus to combat bluffs in d20 terms...
 
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Oh, and for Mr. Prez and RobotRobotI: I'm afraid I'm putting a time limit on how long I hold active slots for you (although you still get first call as reserves if the last two slots do fill up).

On the other hand, I thought I should let you know that I am more than happy to build Grim Tales characters for you from a description. Not ideal, I know, but I wouldn't want you to not play just for lack of the book.
 

Actually, you know what? If Bobitron doesn't mind another sneaky dude stepping on his toes, I'd like to go with a tracker. Seems more interesting that a straight up warrior; though I have no problem playing one of those. There'd be similarities but mine wouldn't be a sniper per se.

Let me know what you guys think.
 

Trackers are always good.

I wrote my character up without the grim tale books. I would have added more military, but I do not like what the d20 modern SRD has. Therefore, I have not bothered. I would seriously consider creating a commo guy, but I see nothing that allows me to pattern that.

From my POV the SRD is good at making a mechinized leg infantry guy. I would think if they can create ninja templates they can create SOCOM templates. I guess Hollywood PR is only into Ninjas.
 

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