[Grim Tales] Slavelords Of Cydonia [full]

Brigitta Nielson (Final)

Brigitta Nielson

Briggita might be considered a nice girl...if it wasn't for her unhealthy fascination with cadavers. Classically trained the finest medical school in Vienna, her talents are wasted on occult mummery and grave-robbing. Despite her fascination with things no longer living, she is a first-rate surgeon when she puts her mind to it.

Her obsession with death and dying has led her to various battlefields around Europe, where she has become somewhat of an expert in a variety of battlefield injuries. In addition, she has gained a decent knowledge in the latest killing instruments of the day. Although she is a wisp of girl, years of hauling corpses about as given her strength that belies her size.

Smart 3
Reputation: +1
Action Points: ???
Speed: 30 ft
Initiative: +6

S:13
D:14
C:12
I:16
W:8
Ch:10

Hit Points: 17 (7+5+5)
MDT: 12
BAB: +1
Defense: +1

Saving Throws (Base)

Fort: +2 (1)
Ref: +3 (1)
Will: +1 (2)

Core Skills (Ranks)

Craft (Medical Instruments): +10 (6 ranks + 3 INT Bonus + 1 Craft Synergy)
Knowledge (Anatomy): +9 (5 ranks + 3 INT Bonus + 1 Knowledge Synergy)
Profession (Physician): +5 (6 ranks - 1 WIS Penalty)
Healing: +12 (6 ranks + 3 Skill Focus Bonus + 2 Knowledge Bonus + 2 Profession Bonus - 1 WIS Penalty)
Forgery: +8 (5 rainks + 3 INT Bonus)
Knowledge (Herbalism): +9 (5 ranks + 3 INT Bonus + 1 Knowledge Synergy Bonus)
Search: +9 (6 ranks + 3 INT Bonus)
Disable Device: +11 (5 ranks + 3 INT Bonus + 3 Savant Bonus)
Research: +8 (5 ranks + 3 INT Bonus)
Craft (Poison): +12 (6 ranks + 3 INT Bonus + 2 Knowledge: Herbalism Bonus + 1 Craft Synergy Bonus)
Ride: +7 (5 ranks + 2 DEX Bonus)
Concentration: +7 (6 ranks +1 CON Bonus)
Spellcraft: +9 (6 ranks + 3 INT Bonus)

Feats

Simple Weapons Proficiency
Skill Focus (Healing)
Surgery
Personal Firearms Proficiency
Improved Initiative

Talents:

Savant (Disable Device)
Magical Adept (Arcane)

Weapons

1 Webley Bulldog Revolver (.45 for simplicity)
D 2d6, Range 30 (snubnose)

2 Surgical Cleavers (MW, if allowed)
D 1d4, 19-20, x2

Equimpent:

Medical/Surgical Kit (MW, if allowed)
Writing satchel w/ pens, inks and various "official" letterheads
Compact digging tool w/interchangable shovel/pick head
Herbal/Poison field kit
Magnifying Spectacles (delicate, designed for operating room use)
Traveling Clothes
"Official" Doctor's Clothes (Vienna Surgical Style)

~ OO


PS - The pic is still on the front page...
 
Last edited:

log in or register to remove this ad

When are we shooting to get started? I will be traveling most of today and tomorrow and will have limited connectivity. I should be good to go after mid-day on Friday.

~ OO
 


If we can get the characters all finished up, then I will prepare the "Introduction" over the weekend and you all can dive in starting Monday evening or Tuesday.

Below I have attached "miniature scale" counters for all of the characters so far.

Please download all of them to a convenient Slavelords PbP folder. I will use them for creating maps and you may also make use of them yourselves for the same purpose.

I have larger versions saved as well if anyone needs one.

m-birgitta.jpg

m-goon.jpg

m-joshua.jpg

m-sutton.jpg

m-brown.jpg
 

Final: T. Rawley Sutton

The son of a rancher, T. Rawley's strength of character and mind have kept him alive more times than he can count. As a cavalry soldier, he found that his seemingly innate understanding of people won him fast friends (and sometimes mortal enemies). T. Rawley took sick during an operation down south and spent over a year recovering, though he never gained back his 'ranch hand' strength, a fact that still bothers him to this day.

Transforming his empathic strengths into a career, T. Rawley became a war and political correspondant, traveling the country, and the globe, bringing emotional first-hand accounts of the horrors of war to a hungry audience.

(image already uploaded...)
---------------------------------
Dedicated 3
Reputation +1
Action Points:
Speed 30 feet
Initiative +2
STR 8 -1
DEX 14 +2
CON 12 +1
INT 14 +2
WIS 15 +2
CHA 10 +0

Hit Points: 17
MDT: 12
BAB +2
Defense +2

Saving Throws
Fort +3
Ref +3
Will +4

Core Skills (ranks)

Bluff 5 (5) (+3 with Empathy)
Craft (Writing) 8 (6)
Gather Information 7 (5)
Handle Animal 5 (5) (+3 with Empathy)
Knowledge (Streetwise) 7 (5)
Profession (Newspaperman) 4 (2)
Ride 8 (4)
Search 7 (5)
Sense Motive 10 (5) (+3 with Empathy)

Untrained w/ Synergy:
Diplomacy +4 (+3 with Empathy)
Sleight of Hand +4
Appraise +2 (+4 for writing)

Languages: English, Spanish, Portuguese

Feats
Armor Proficiency (Light, Medium)
Shield Proficiency
Simple Weapons Proficiency

1st Level
Personal Firearms Proficiency
Skill Focus (Sense Motive)

2nd Level
Mounted Combat (Dedicated)

3rd Level
Mounted Shot

Talents
Empathy
Intuition (3/day)

Equipment
Colt .45 Peacemaker (Colt SA Army Handgun)
D 2d6, Range 30.

.22 Pepperbox (in a small holster in his coat)
Six cylinder.
Range 20, D 1d6.

Hunting knife
1d4, 19-20 x2

Machete
1d6 19-20
Messenger bag (writing materials, extra ammo, comb, pomade, jerky, tobacco, rolling papers, matches, coins, Colt pistol)

Saddlebags (extra ammo, canteen, extra food, extra clothes, other survival junk)
Bedroll (2 blankets)

Saddle and tack
Horse
Outfit (town) (Black suit with white shirt and black string tie, hair pomade, hand-tooled Mexican boots with silver trim and Sun device, gray short-brimmed Stetson)

(trail) (Dungarees, heavy shirt, undershirt, suspenders, gray short-brimmed Stetson, work boots - coat, work gloves, and longjohns as per the season)
 

Wulf Ratbane said:
If we can get the characters all finished up, then I will prepare the "Introduction" over the weekend and you all can dive in starting Monday evening or Tuesday.

I'm out Friday afternoon to Monday, as well. Going to Six Flags!
 

Sorry to be the slacker. I got to work this morning and my computer was in a pile outside my office. I was alarmed for a moment, but realized I was just getting a new desk (I've only been here two weeks. I don't think they would kick me out yet). I'm about to post a rough draft of Teddy Carlyle and will wait for comments/suggestions. Then we'll have the final done by tonight.

Next week, my brother is getting married, so I'll be away from Wed afternoon until Sunday night.
 

Teddy Carlyle (draft)

Tough 2/Strong 1
Reputation +0
Action Points:
Speed 30 feet
Initiative +0
STR 15 +2
DEX 12 +1
CON 14 +2
INT 13 +1
WIS 9 -1
CHA 10 +0

Hit Points: 27
MDT: 14
BAB +3
Defense +3

Saving Throws
Fort +3
Ref +1
Will -1

Core Skills (ranks)

Hide 7 (6)
Slight of Hand 7 (6)
Craft: Engines?
Knowledge: Streetwise
Profession: Machinist
Intimidate: 6 (6)
Move Silently 7 (6)

Languages: English

Feats
Armor Proficiency (Light, Medium)
Shield Proficiency
Simple Weapons Proficiency
Martial Wepon Proficiency (baseball bat -- treat as war club?)

1st Level
Endurance
Brawl

2nd Level
Die Hard (tough)

Talents
Robust
Melee Smash

Equipment
Baseball Bat (treat as war club d8, 20/x3, M, Range 10)
Pipe wrench (club?)

Heavy leather coat (+1 AC)

Meachanics tools (wrenches, sockets, pliers, etc)

Duffel bag

LunchBox

------------------------------------

Teddy's from the Bronx, son of Irish immigrants. He occasionaly finds work as a steamfitter or general mechanic. He's got a bit of a drinking problem, which gets him into lots of fights. One of these fights (against four other knife-wielding guys from Queens) left him near death in a back alley, where he was found by Brigitte. She sewed him up and now he helps her out -- he's a sneaky guy despite his size.

---------------------------------------------

Teddy is open for comments and criticism. Ways to make him better? Equipment he needs? Did I forget something or calculate wrongly? Should I take rage instead of Robust?
 

nakia said:
Feats
Armor Proficiency (Light, Medium)
Shield Proficiency
Simple Weapons Proficiency
Martial Wepon Proficiency (baseball bat -- treat as war club?)

1st Level
Endurance
Brawl

2nd Level
Die Hard (tough)

You need one more feat. Love the lunchbox and the 'war club.'
 

Teddy Carlyle (draft)

Tough 2/Strong 1
Reputation +0
Action Points:
Speed 30 feet
Initiative +1 (+1 Dex)

STR 15 +2
DEX 12 +1
CON 14 +2
INT 13 +1
WIS 9 -1
CHA 10 +0

Hit Points: 2729 (+10 Tough-1, +6 Tough-2, +5 Strong-1, +6 CON, +2 Robust)
MDT: 14
BAB +2 (Tough +1, Strong +1)
Defense +3

Saving Throws
Fort +5 (Tough +2, Strong +1, CON +2)
Ref +1
Will -1

Core Skills (ranks)

Hide 7 (6)
Slight of Hand 7 (6)
Craft: Engines? Mechanical
Knowledge: Streetwise
Profession: Machinist (I'm not sure there's that much of a call for this in 1875 or so. Would a machinist have been called a machinist in 1875? I don't have any major objection to it other than on those terms.)
Intimidate: 6 (6)
Move Silently 7 (6)
I need to know all of your core skills, even if you didn't put ranks in them. You should have 9 core skills: 1 Craft, 1 Profession, 1 Knowledge, and 6 of your choice. So you need two more core skills.

Languages: English

Feats
Armor Proficiency (Light, Medium)
Shield Proficiency
Simple Weapons Proficiency
Martial Wepon Proficiency (baseball bat -- treat as war club?)
1) Unless you want an actual martial (military) melee weapon, then you should switch this out for Personal Firearms Proficiency.

2) You only need Simple Weapon Proficiency to use a club (even a baseball bat).

3) A baseball bat would not qualify as a war club.


1st Level
Endurance
Brawl

2nd Level
Die Hard (tough)

Talents
Robust
Melee Smash

Equipment
Baseball Bat (treat as war club d8, 20/x3, M, Range 10)
Pipe wrench
Both of these weapons would just be clubs: d6 damage, 20, x3. The baseball bat might qualify as mw.

Heavy leather coat (+1 AC)

Meachanics tools (wrenches, sockets, pliers, etc)

Duffel bag

LunchBox

------------------------------------

Teddy's from the Bronx, son of Irish immigrants. He occasionaly finds work as a steamfitter or general mechanic. He's got a bit of a drinking problem, which gets him into lots of fights. One of these fights (against four other knife-wielding guys from Queens) left him near death in a back alley, where he was found by Brigitte. She sewed him up and now he helps her out -- he's a sneaky guy despite his size.

---------------------------------------------

Teddy is open for comments and criticism. Ways to make him better? Equipment he needs? Did I forget something or calculate wrongly? Should I take rage instead of Robust?
Rage is an advanced talent. You'd have to be Tough 3 to take it. But I would put it on my list for next level!
 

Remove ads

Top