[Grim Tales] Slavelords Of Cydonia [full]


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I'll be traveling this afternoon and tomorrow.
I should be able to post this evening from the hotel and late tomorrow after I'm back home.
 



I have sort of a metagamey question/observation about the game: In conflict situations, both combat and the face down situation we're now in, we as players are not doing a lot of OOC discussion about strategy and courses of action -- the "table talk" that happen in a face to face game when stuff like this comes up. Stuff like "sense motive, Rawley!" or "blast him with your shotgun, Teddy!". These are things that, in the games I've played in and run at least, players just talk across the table about. It helps to coordinate actions a little better and remind each other of what our own characters' abilities are.

Right now, it seems, we're just reacting to each other's actions based on who happens to post first. Because we're not all sitting around the table, we don't communicate that well about what we intend to do in given situations. Spending a few posts or whatever doing some OOC talk would improve our chance of success.

Two questions:
1. Is Wulf okay with that sort of OOC chatter? I guess it's a little metagamey, and I've certainly played in games where the tacit rule was "if it's not your turn, you can't say anything to another player". So if Wulf thinks the OOC chatter is not-kosher, I'm fine with that.
2. If we want to do more OOC planning and such, what's the best way to accomplish it? In the game thread? In this thread?

Anyway, I'm having a lot of fun with the game as it is now. I just want to stick it to Jack Black in the fedora and am trying to figure out how. :)
 

nakia said:
I have sort of a metagamey question/observation about the game: In conflict situations, both combat and the face down situation we're now in, we as players are not doing a lot of OOC discussion about strategy and courses of action -- the "table talk" that happen in a face to face game when stuff like this comes up. Stuff like "sense motive, Rawley!" or "blast him with your shotgun, Teddy!". These are things that, in the games I've played in and run at least, players just talk across the table about. It helps to coordinate actions a little better and remind each other of what our own characters' abilities are.

Right now, it seems, we're just reacting to each other's actions based on who happens to post first. Because we're not all sitting around the table, we don't communicate that well about what we intend to do in given situations. Spending a few posts or whatever doing some OOC talk would improve our chance of success.

Two questions:
1. Is Wulf okay with that sort of OOC chatter? I guess it's a little metagamey, and I've certainly played in games where the tacit rule was "if it's not your turn, you can't say anything to another player". So if Wulf thinks the OOC chatter is not-kosher, I'm fine with that.
2. If we want to do more OOC planning and such, what's the best way to accomplish it? In the game thread? In this thread?

Anyway, I'm having a lot of fun with the game as it is now. I just want to stick it to Jack Black in the fedora and am trying to figure out how. :)

Nakia,

Good point, since there would be a fair amount of TTalk happening in TTop game. I probably jumped the gun on my response a bit...but that is probably how B would handle it (snap decisions without much consultation...even if they turn out bad :p).

~ OO

PS - Looks like late Wed (11/2) will work best for me if you want to grab a beer in Rock Hill. Just pick the place and let me know. I probably won't be back up from Columbia until 8:30 or so.
 

I was thinking the same thing, however, it was sort of interesting to have Rawley wonder what the hell Bill is planning (sounds like he's building himself up for a shootout!). Rawley can sense motive, but I didn't really see an opportunity. We know they're threatening and we know the prof knows what we have... Actually, I guess we don't....
 

nakia said:
Two questions:
1. Is Wulf okay with that sort of OOC chatter?

Not only am I fine with it, it's eventually going to be crucial to your success.

The only issue is that at some point somebody is going to have to step in and let me know when you are done discussing and that it's ok for me to update.

Clearly keeping your character actions from your OOC discussions is pretty important.

2. If we want to do more OOC planning and such, what's the best way to accomplish it? In the game thread? In this thread?

Let's just leave it in the game thread. I will automatically assume that anything in RED is OOC.

I just want to stick it to Jack Black in the fedora and am trying to figure out how. :)

Geez, what'd he ever do to you guys?
 


Old One said:
Nakia,

Good point, since there would be a fair amount of TTalk happening in TTop game. I probably jumped the gun on my response a bit...but that is probably how B would handle it (snap decisions without much consultation...even if they turn out bad :p).

~ OO

PS - Looks like late Wed (11/2) will work best for me if you want to grab a beer in Rock Hill. Just pick the place and let me know. I probably won't be back up from Columbia until 8:30 or so.

Exit 79 off I-77 is David Lyle blvd. There are a lot of chain restraunts there. How about Chilis?
 

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