[Grim Tales] Slavelords Of Cydonia [full]

BryonD said:
Everyone have a nice weekend?

Pretty good. Went to the Clemson/Texas A&M football game.

I'm enjoying this game a lot so far. It's my only gaming fix.

Too bad we're all about to get eaten! ;)
 

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nakia said:
I'm enjoying this game a lot so far. It's my only gaming fix.

On that note-- everybody else enjoying it ok?

As much as I am enjoying the cool 'fog of war' maps and everything, I am afraid it's slowing the game down too much. I might try things a bit differently as we move forward-- less noodley with the maps and even more story-focused.

I'm open to suggestions on this or any other issues.
 

Can't say to much as I just jumped in. But I was jealously reading along beforehand.

I'm impressed by the maps, but was wondering how much effort they took.
I don't think the continously updated maps are needed.
I'll never complain about them. But we can get by fine without and an occasional snapshot would be plenty.

In other words, do them exactly as much as you're own enjoyment makes it worthwhile.
 

BryonD said:
I'm impressed by the maps, but was wondering how much effort they took.

No effort at all. 3 minutes per update, tops.

When I say they are slowing things down, I mean only in the sense that they might be channeling you guys into a dungeon-crawly frame of mind.

For example, for the next update, I could very well just say that you guys make a tour of the room, and then just post the entire map at once.

I definitely think it's neat to use the maps and 'build suspense' as interesting things are revealed by torchlight (such as Haskins', "Wait! What's that on the floor over there!?"), but not at the expense of taking years of real time to finish this adventure.

On the other hand, as those of you who have read the adventure know, this is probably the most dungeon-crawly part of the whole book, so we might as well enjoy it while we can. I don't think we're going to be particularly map-driven in later Books.

I dunno, whatever you guys think. If the current pace of the game is ok for you guys, it's ok with me.


Wulf
 

It's going a bit slow for me, but I'm impatient... That being said, sorry for the delay yesterday. Had some family stuff come up and couldn't post...
 

Wulf Ratbane said:
No effort at all. 3 minutes per update, tops.

When I say they are slowing things down, I mean only in the sense that they might be channeling you guys into a dungeon-crawly frame of mind.

Ah, I hadn't thought about it that way.
That is a good point.

For example, for the next update, I could very well just say that you guys make a tour of the room, and then just post the entire map at once.

I definitely think it's neat to use the maps and 'build suspense' as interesting things are revealed by torchlight (such as Haskins', "Wait! What's that on the floor over there!?"), but not at the expense of taking years of real time to finish this adventure.

On the other hand, as those of you who have read the adventure know, this is probably the most dungeon-crawly part of the whole book, so we might as well enjoy it while we can. I don't think we're going to be particularly map-driven in later Books.

I dunno, whatever you guys think. If the current pace of the game is ok for you guys, it's ok with me.


Wulf

I'd say use your own judgement there.
If there a pay-off to the search, then go for it.

When we searched down the wing there turned out to be nothing there. You jumped in and cut that short before the long weekend. I think that was a good move.

In the future, my suggestion would be that you take that authority to jump the party through some non-action areas as you think best serves the plot. With a few bluffs or whatever to keep us on our toes of course.
 

I'm generally in agreement with ByronD; Wulf should use his judgment in revealing the map.

I do, however, like the maps and other visual aids a lot. It helps me get into the game more than text alone. I guess I got my fill of text only adventures playing "Zork" back in the day.
 

nakia said:
I'm generally in agreement with ByronD; Wulf should use his judgment in revealing the map.

I do, however, like the maps and other visual aids a lot. It helps me get into the game more than text alone. I guess I got my fill of text only adventures playing "Zork" back in the day.

I second nakia's (and thus ByronD's) sentiments.
 

Fenris said:
I second nakia's (and thus ByronD's) sentiments.

I triple (or is that quadruple?) the above. Maps are great and I think Wulf should move things along as he sees fit...I trust him not to screw us too bad ;)! I am with Nakia right now...this is all the gamin' I am getting...so I am diggin' it.

As a quick aside...I posted earlier in the thread I would be incommunicado from mid-day on 9/16 through 9/25...what is your upcoming travel schedule, Wulf? Do IRC that your's is a honeymoon trip or am I smokin' crack again?

~ OO
 

Old One said:
As a quick aside...I posted earlier in the thread I would be incommunicado from mid-day on 9/16 through 9/25...what is your upcoming travel schedule, Wulf?

That almost exactly overlaps mine. I will be gone from the 15th until... close to October I think.
 

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