[Grim Tales] Slavelords Of Cydonia [full]

Wulf Ratbane said:
.50 Model 86 Winchester Lever Action (“The gun that won the west!” Holds 9 rounds)
This gun may be too "new..." I will update you when I have seen all six characters.

Any powerful, lever-action rifle you decide on is fine with me, Wulf.
 

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Hjorimir said:
My poor horse! :(

solomoncane, obviously, is quite knowledgeable about guns. I'd happily substitute the speedloaders for a second Peacemaker (if you care, Wulf).

Whadday say to a 73 Winchester rifle (.44 WCF) and a brace of .44 Colt Peacemakers (also chambered for .44 WCF)?

On the other hand, if you're willing to put at least 5 ranks into your Craft: Gunsmith, you could start with your own magnum loads or alternate chamberings not necessarily commonly available (and in this case, I'll defer to solomoncane for the specifics).
 

Wulf Ratbane said:
Whadday say to a 73 Winchester rifle (.44 WCF) and a brace of .44 Colt Peacemakers (also chambered for .44 WCF)?

On the other hand, if you're willing to put at least 5 ranks into your Craft: Gunsmith, you could start with your own magnum loads or alternate chamberings not necessarily commonly available (and in this case, I'll defer to solomoncane for the specifics).

Sounds like a deal. I will take one point off of Bluff and Intimidate each and add those to my craft to bring me up to +5.
 

Wulf Ratbane said:
On the other hand, if you're willing to put at least 5 ranks into your Craft: Gunsmith, you could start with your own magnum loads or alternate chamberings not necessarily commonly available (and in this case, I'll defer to solomoncane for the specifics).

In the Real World(tm), there's little you can do to improve black powder performance--it just doesn't burn fast enough. You could use bigger rounds for the rifle, but then you make them unlikely to fit in a revolver frame.

If you want cinema, I'm sure some clever Victorian, Nemo-like genius could come up with something unusual. Whatever you want (assuming Wulf's approval, of course).

For Joshua Hambrick, I'll just assume any matched pair of revolvers that are common to the era and common to the other's in ammunition.
 


Hjorimir said:
So the Winchester will only deal 2d6? :\

I know we've mentioned the "pistol-sized" ammo, but per GT, a .44 "rifle" would do 2d10, IIRC. This would be appropriate for a .45-70 sharps.

Realistically for the '73/.44, I'd say 2d8 (longer barrel & sight radius makes carbine outshine any handgun).

Wulf?
 
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/boggle (If you can't tell, I don't know much at all about firearms as I'm more of a sword and sorcery kind of guy...but I'm excited to try something new.)

So, solomoncane, are we saying the revolvers and rifle both do 2d8 (based on the same ammunition type)?

Wulf, I basically just wanted some fun sixshooters to fan the badguys and a big rifle when the going gets tough (or range requires it).

I did the research (quickly I might add) to not come off looking like a dork when it came to my character (go-go critical failure on that).

So, umm, idea: cowboy, gambler, gunslinger. /shrug

Just looking to have fun.
 

Fenris said:
Nakia,
what do you need? I have my notes with me and can give you at leats the bare bones for the classes. And listen to Wulf, play what you like.'cuz he's going to kill us anyway. Kidding! But really play what you want and let Wulf compensate for it. Now what do you want to know about the strongs and the toughs?

Fenris

Thanks, Fenris. I'm about to go teach my class, so making the bruiser is just gonna have to wait until later. I'll take care of it tonight when I have the book in front of me. Opinions about the proper ratio of strong to tough and which one to take first would be welcome, though.

I like Wulf's idea of my guy being body disposal/retriever to Brigitte. He's Igor, so to speak.
 

Hjorimir said:
/boggle (If you can't tell, I don't know much at all about firearms as I'm more of a sword and sorcery kind of guy...but I'm excited to try something new.)

So, solomoncane, are we saying the revolvers and rifle both do 2d8 (based on the same ammunition type)?

No, the same ammo will perform better in the rifle's longer barrel.

Per GT: .44 revolver 2d6, .44 rifle 2d10. This assumes a longer round in the rifle.
Per me: .44 revolver 2d6, .44 short-round using rifle 2d8. I'd give it a little more, but not as much as a Sharp's Carbine in .40+ caliber.

Realistically, all of these damage numbers are probably too low unless you're using MDT 10. :eek: I don't think Wulf is being that Grim with us.
 
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solomoncane said:
No, the same ammo will perform better in the rifle's longer barrel.

Per GT: .44 revolver 2d6, .44 rifle 2d10. This assumes a longer round in the rifle.
Per me: .44 revolver 2d6, .44 short-round using rifle 2d8. I'd give it a little more, but not as much as a Sharp's Carbine in .40+ caliber.

Realistically, all of these damage numbers are probably too low unless you're using MDT 10. :eek: I don't think Wulf is being that Grim with us.

Well I think the idea was that somehow I modified my gun(s) with my Craft: Gunsmith. I guess that puts this back in Wulf's lap.

;)
 

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