[GRIM TALES] Wulf Ratbane's SLAVELORDS of CYDONIA

BryonD said:
"Being noble Sarge? Or just looking to be done?
No offense to Teddy, but with my personal goal of getting all the way home, I think we will need your guidance and skills as much or than Teddy's..... talents.

It looks like we need to take a chance at some point. Maybe this it that point. But, one step at a time seems appropriate. Can you study that thing a bit more without, ya know, fidgiting with the innards overmuch?

"Just Doing what needs to be done Mr.Hambrick. My job is to get Ms. Neilson home. That's what she hired me for and I will see it through. But that also means making sure that if we need to sacrifice we cut the dead wood first. While I thank you for your complement, the fact remains that if the collars are to be worked on, Teddy's shall be last. As long as we are gladiators for House Saar Teddy is the most needed member here, followed by yourself and of couse Ms. Nielson. If and when that status changes we can re-assess the priorities.

We must all get home of that there is no question. But one lone blade upon the wall will not do it. However, our very presence in this room rather than the cells indicates to me that our host values us far more than he has let on. He has obviously risen in prominence and most likely wealth thanks to the antics of the Caryle and Hambrick show. No doubt, that was why we were targets to compromise him in the latest power struggle. Vert'jaal will no doubt have us killed should he come to power. If that occurs we will fight all out. But until then we need to explore every option, even if that means risking one of our lives."
 

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Joshua cuckles.

I'm pretty certain our lives are well at risk enough as is, Sarge.

Ya'll all just a bit more fun to have around with a pulse.

'Sides, you don't sac yer bishop just cause your rook's got an open rank. Less mate is right there.

But I won't make no more fuss with ya. Do what ya thinks for the best.



Speaking of blades, maybe the lady should look it over 'fore anyone goes prying it down.
 

nakia said:
Are there any exits (windows?) other than the door where the guards are?
Yes, you're in a room that is on the outer wall of the fortress, so there are a few windows.

But they are fortified (castle) windows-- too small to squeeze out of, and quite a long drop even if you could.
 

Old One said:
[A couple of quick questions. (1) Does she think she could get it off without blowing it, period (ie, no "tamper hiding" penalty)


You think you could get it off, even with the tamper-hiding penalty-- I am just trying to warn you that it won't be routine and there are fatal consequences if you fail.

You can fail within 4 points and nothing bad happens.

You're probably going to need to spend an action point and you probably won't be the only Hero spending one (hint).

(2) How long does she think it would take her to disable each collar

2d4 rounds per check.

(3) Could she effectively deactivate either the paralyzer or the explosive individually or are they essentially a combined unit

You could disable them individually; however, you feel certain that tampering with the collar in any way is likely to set off the explosive.

I'll restate it again. There are basically three things you could do with this collar:

1) Attempt to remove it (either through Disable Device or Open Lock). This is considered tampering with it. You could hide your handiwork so that it appears "locked" but in fact would come right off (e.g. Chewbacca's manacles).

2) Disable the paralytic effect. This is also tampering with it.

3) Disable the explosive effect. Again, tampering with it.

(4) Is the explosive charge big enough to be of any use (such as blowing a door with several or as a small grenade...for that matter, could a removed collar be used as a thrown weapon/grenade-like weapon)?]

The explosive charge is designed to blow your head off without causing any collateral damage. So it would definitely be useful to blow a door or lock, like a shaped charge. It would not be particularly useful as a thrown weapon, although you might be able to jury-rig it into some kind of grenade if you had some sort of "operational" bits to combine with the explosive (ie, shrapnel).

Unless I'm mistaken, nobody in the group is big on demolitions, so I think you should confine yourself to just getting the damn thing off without killing anybody.

Assuming that's what you want to do. I've tried to answer all your questions but I'm not trying to push you towards one decision or another.

To play Devil's Advocate along with Joshua, despite the fact that you still have explosive collars on your freakin' heads, you have come a long way beyond merely slaves. Again, not to push you in one direction or another (just playing along because it's fun):

What would happen if someone with a really good Bluff threatened to pull his collar off and blow his or her own head off? You think Sil'saar would blink?

That reminds me, Bill still has a collar on... Hm.

 

Wulf Ratbane said:
What would happen if someone with a really good Bluff threatened to pull his collar off and blow his or her own head off? You think Sil'saar would blink?

[/COLOR]

That's a great idea! Too bad it came from Wulf, which means it will ultimately backfire and lead to our destruction. :p
 

Wulf Ratbane said:
That reminds me, Bill still has a collar on... Hm.

Crap. I was hoping you'd forget.

[sblock]
However, this is the underground. Presumably if there is a way to remove it, they've figured it out. And if I'm to be useful to the Big Kahuna, he'll have to disable it lest I get captured or lose my head.

We'll see how things go with Janatoss. Let me know what rolls you need.


[/sblock]
 

Fenris said:
But until then we need to explore every option, even if that means risking one of our lives."[/B]

"And in that vein of options, Sarge," Rawely begins, eyes not straying from the weapon on the wall. "I believe we are approaching a crossroads. A reckoning, as the Preacher would put it. We've layed by and allowed these goddamn bastards, " he pauses and tips his hat,"...s'cuse me ma'am...to treat us how they will. I can say I don't prefer the kicks over the powdered asses, but I don't like neither one. They both gall you in a different way. If we're giving ourselves options, then I reckon we should consider our current situation. There's all the crazy snake politics out there, of course, but since none of our handlers have mentioned Bill missing, I expect they don't realize it or they haven't considered that we might all be on the verge of getting out of here. So, once they find out, regardless of how the politics shake out, we need to have options. Some of them more dangerous than others. We need to be prepared to go down fighting, at least. And not with our heads...exploded, or whatever."

He seems to wind down, then adds, "All I'm saying is that if the Doc can give us an edge, we may need to take the risk. And if the risk turns out not to be as bad as we think, it might be better to take the fight to them right now while their trying to figure out where they stand. Us making our move now throws this whole house into chaos, which might give us even more of an edge."

OOC: If we're done with soliloquies, Rawley's ready to move on.
 

Brigitta

Brigitta chews on a wisp of hair nervously as she glances at Haskins and Teddy.

"Mr. Haskins, I appreciate your offer and I THINK I can remove a collar or two...but I am not sure the stakes are worth it right now...since failure will likely kill the subject and, perhaps, the surgeon as well. I am as frustrated as the rest of you right now...if not more so...but perhaps we should delay an action as drastic as removing the collars, since one failure would alert our captors with somewhat dire consequences."

She seems to deflate a bit.

"Whatever scheme as transpired, we are more valuable as a team than with half our number dead - so let us see what fate has in store for us before making our next move."

Her shoulders slump a bit more as she moves to the rapier on the wall.

"Let's have a closer look at this..."

[She will examine the rapier for any traps or other oddities. Can someone please roll for me or point me to an alternative dice roller (IC is not working for me for some reason). She has +11 on her roll...thanks!]

~ OO
 

Old One said:
"Let's have a closer look at this..."

[She will examine the rapier for any traps or other oddities. Can someone please roll for me or point me to an alternative dice roller (IC is not working for me for some reason). She has +11 on her roll...thanks!]

~ OO

You guys have been playing too much D&D. The rapier is not trapped. It's on display. Either they forgot it was there, or they really aren't too concerned with you guys arming yourselves with it.
 

Wulf Ratbane said:
You guys have been playing too much D&D. The rapier is not trapped. It's on display. Either they forgot it was there, or they really aren't too concerned with you guys arming yourselves with it.

Rawley casts magic missile at the darkness.
 

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