Bill:
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Bill turned the weapon over in his hands, admiring the alien craftsmanship. It was a fine weapon, better than the crap they'd been forced to fight with in the arena. Pity I didn't have this back at the temple, he thought, maybe we wouldn't be in this mess.
"You're in this mess for a reason," a voice whispered from behind.
Bill whirled. The old Indian from his jail cell was sitting beside the slimy lizard.
"Did you forget our bargain, white man? You're still alive because I have a use for you."
"Still think this hellhole would be a good home for the tribes? Heh, guess that'd give the
skreet someone to look down on."
"Maybe. Maybe the scaly ones would kill us off same as your people would. Or maybe we'd kill them like you killed the buffalo, or give 'em blankets with the white man's pox. I've bested Snake before -- I can do it again."
"But first things first, boy. You gotta make that shot, convince old split-tongue that you're good for more than cheating at cards," Coyote continued.
"Them rats is the only friends I've got in this place, cept the folks and the lady. I ain't ready to start shootin' friends," Bill growled.
"You weren't so noble in the arena, boy, or when you were driving us from our lands. Shoot him and be done with it. You piss the ugly one off, and I'll have to find me a new ally."
Bill started to reply, but his head snapped back.. He shook his head to clear the stars and saw Janatoss' arm drawing back for another strike. He raised his hand to ward the blow and stepped back.
He took a quick glance at the crystal rifle to be sure it was ready to shoot. With a flourish, he whipped the rifle around in a dazzling display of parade drill, then quick as a blink he raised it to his shoulder and fired, aiming at the arm of the goon holding the hapless skreet.
Sleight of hand for the parade drill: 1d20+9+1d6(AP)=26
To hit: 1d20+7+1d6(AP)=22
Bill lowered the rifle and turned back to Janatoss.
"You want me to shoot sli'ess, just give me the rifle and line 'em up. But I ain't shooting nothing that can't shoot back, and I sure as hell ain't shooting something that hates them scaly bastards as much as I do."
"I'll help you, I'll fight for you, and I can tell you things that'll turn those bastards against each other and bring their whole little empire down around there ears. Deal?"
Bluff: 1d20+9+1d6(AP) = 29
Edit: forgot action dice for SoH and Bluff were doubled. Add 4 to the SoH, and 1 to the bluff if it matters.
Another edit: I'm thinking that was probably more 'Intimidate' than 'Bluff' but the result would be the same minus the '1' on the doubled action die.
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