Plane Sailing said:e.g. limit classes to fighter, rogue, warlord, ranger (the martial power sources)
Beyond an exercise in masochism, how is it fun to play in a game where you are unable to actually affect the game world?
I was going to start with 24 instead of Diehard, but this is exactly what I was thinking too.Kwalish Kid said:Honestly, when I think 4E, I think Die Hard. Now there was a movie with a character who was tough. However, it was also a pretty gritty movie. John Maclean got hurt a lot and that pain got to him, at least from time to time. In my 4E campaign, it's hopefully going to be a lot like Die Hard from time to time.
If you want wounds to have some real effect, then you can easily come up with some rules that leave hit points and healing as they are and impose some other sort of, mostly minor, hurts and injuries that are longer lasting. (I recommend adapting the Wound system from Earthdawn, since it's pretty easy to adapt and is freely available on the web.)
Celebrim said:For that, taking away healing surges just doesn't seem to work. I'm far more concerned with the ability to regenerate all hit points from a 6 hour rest, than I am with the ability to regenerate all healing surges.
Just Another User said:What about, recover CON modifier healing surges (without the half level, minimum 1) and 25% hit points?
Wulfram said:On the other hand, the martial powers can be reasonably compared to real world capabilities, and the impression I have so far is that it even at the first level characters will be exhibiting abilities that appear preternatural at the least - which makes the characters seem too inherently special for what I would consider a gritty game.
Wulfram said:On the other hand, the martial powers can be reasonably compared to real world capabilities,
and the impression I have so far is that it even at the first level characters will be exhibiting abilities that appear preternatural at the least - which makes the characters seem too inherently special for what I would consider a gritty game.
am181d said:Pair with this another good thought that isn't mine: Being at max HP doesn't mean that you're not injured/wounded. It just means you can function well enough to get by without penalty. As that poster pointed out, you can think John McClain in DIEHARD. DIEHARD is gritty, therefore this is awesome/correct.
(In terms of in game execution: consider adding some flavor/fluff/description to your game that everyone is always aching and covered with blood and gritting their teeth but soldiering through. Encourage them to grumble and snap at each other frequently. Players love this!)
Celebrim said:C That is to say, 'gritty' at least in part is an attempt to emulate something reminescent of the real world or a real historical period, often with the additional assumption that real world myths and legends were real.
...filth is common
ferratus said:I really, really, get upset when I see people claim that people in the middle ages didn't know how to look after themselves. They bathed regularly, changed the straw they used for bedding and had remedies for fleas, and disposed of garbage in garbage dumps. Sure there was some filth around due to animals crapping in the streets, and bathing wasn't as easy as it was before indoor plumbing, but the hygiene 1000 years ago wasn't any worse than it was 150 years ago.
Will said:'Ancient Inventions' is one of my favorite books.
Ancient Roman obstetrics equipment was unmatched until this century or so.
Kordeth said:Hell, as long as we're off-topic, it's also interesting to note that between the fall of Rome and the discovery of the Americas by Europeans, no new gold was put into circulation in the European economy. Every gold coin, bar, crown, or what have you was melted down and recycled.
ferratus said:Yep, Europe by a freak of geology has almost no gold mines. That's why there was a silver standard. I really wish they had that in 4e, because gold just isn't valuable in regular D&D. I'd like it if finding gold was a really big deal, and silver hoards were more commonplace.
I guess I can still do it that way by converting gold into chests of silver, but after a few levels there wouldn't be any way to carry your treasure out of the dungeon.
P.S. Sorry about derailing the thread, but denigrating the middle ages is really a big pet peeve.