Honestly, when I think 4E, I think Die Hard. Now there was a movie with a character who was tough. However, it was also a pretty gritty movie. John Maclean got hurt a lot and that pain got to him, at least from time to time. In my 4E campaign, it's hopefully going to be a lot like Die Hard from time to time.brehobit said:OK,
So I've largely run "gritty" games. And while 3.x wasn't the best for that type of game, it could be made to work, mainly by running lower-level games. I'm thinking 4e won't work for this at all. Low-level play isn't "that" low-level, lots of blasting, etc. Makes me sad.
That said, 4e looks like a great game. Just not the type of role-playing I generally prefer. I've got the first 3 books on pre-order and look forward to reading them and playing some. But I very much doubt it will be my game of choice....
Mark
Guild Goodknife said:Instant grittiness rule: Instead of regaining all your healing surges after a 6 hour rest, you only regain 1.
Nightmare mode: You regain 1 per week.
This. Though even with this, you bounce back from death too quickly -- I suggest removing death tokens also eats surges.Guild Goodknife said:Instant grittiness rule: Instead of regaining all your healing surges after a 6 hour rest, you only regain 1.
Nightmare mode: You regain 1 per week.
It means the PCs can't do anything. DMs love it.Cadfan said:What do you mean by "gritty?"
Zulgyan said:I'm no fan of 4E but I'd do it this way:
Divide all total HPs by 2 (or more). Keep same damage capacity.
Done.
Doug McCrae said:It means the PCs can't do anything. DMs love it.