Mustrum_Ridcully said:
I* always thought of the magical item system in 3E was like a latched on point-buy system to a level based system. 4E seems to do it more the other way around.
For the most part so did I, even before 3e I kind of felt that magic items weren't necessarily implemented a way I would have preferred. And I experimented with several ways of altering the system to create differing styles of campaign and setting.
I have come to the conclusion that "It's not D&D" or "still feels like D&D" has little meaning without knowing the persons definition of what constitutes D&D.
And I agree that's something each person can only judge for themselves. Some will decide it maintains the elements they consider vital to D&D others will decide it doesn't. Just the nature of people.
The strongest identifier for something being D&D is the label on the cover, which off course is not a satisfying solution. It's a necessary element (at least it was, until Pathfinder came around, but that at least still is just one D&D edition on steroids) but it's not sufficient.
Here I've got to disagree the label D&D is neither necessary nor sufficient as a criteria to the game actually being D&D. To re-use an example if I put an F-250 emblem on a Camaro does that make the Camaro an F-250? The title D&D is nothing more than a label applied by the party owning the label, it can be applied to literally anything. Changing the label does not change the nature of the thing because the thing is not the symbol.
Ultimately I'm just a different sort of gamer. I started with 1e kept going into the beginning of 2e, adopted many of the 2e changes but stuck with a lot of 1e mechanics. Then got out as TSR started the downward spiral. I can back to 3e because it preserved much of the old feel and sacred cows but had a lot better mechanics. It allowed me to play the sort of games I liked well, consistently and with a minimum of difficulty well into the epic levels.
And my main beefs with the new edition have to do with design philosophy and changes to a few specific systems. Mainly they've shifted the game heavily toward a fortune-in-the-middle model and I've never liked those. Plus the exception based design is at odds with the consistency and PC/NPC transparency of 3e which were some of my favorite parts, and a good change from 1e. The magic system is my largest irritant. The distinctive magic system and spells of prior editions were always one of my favorite D&D elements. they've essentially gutted the magic system and replaced it entirely. For one I find far less interesting than what it replaced.
We're different people who like different things, nothing wrong if either of us likes something different. I just can't bring myself to like 4e, and this is sad considering when I heard the announcement I really hoped the new edition would be great and fix the issues with 3e. But in fixing the perceived issues they just changed too many of the wrong things for me to be happy with it. Hey I've still got 3e and Pathfinder and for me they're fine.