John Crichton
First Post
Okay, DMing for large groups hasn't been a problem for me in the past but many years have past since I have done it. I ran an old WEG Star Wars game and a 2e D&D game for 6-8 people back in the mid-90's. So I know what it is like under those conditions.
However, in a couple weeks I'll be starting a campaign (most likely D&D 3.5) which will feature 6 players. I haven't run 3.x for any more than 4 at a time and most of my experience has been running for 2-3.
I tend to veer more towards roleplaying than combat (altho there is no lack of it) and PC/NPC interactions. What are a few of the pitfalls I should be aware of? Suggestions? Rules I should be wary of? Questions I haven't asked?
However, in a couple weeks I'll be starting a campaign (most likely D&D 3.5) which will feature 6 players. I haven't run 3.x for any more than 4 at a time and most of my experience has been running for 2-3.
I tend to veer more towards roleplaying than combat (altho there is no lack of it) and PC/NPC interactions. What are a few of the pitfalls I should be aware of? Suggestions? Rules I should be wary of? Questions I haven't asked?

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