Voadam
Legend
The more players the more you want to keep combat flowing quickly.
Have characters prepare their actions before their turns come around. If they are not ready they are delaying until their next turn.
Encourage players to have the reference to their turns relevant spell, power or action ready so time is not wasted flipping through a book looking up specifics after the character declares his action.
Don't get bogged down in arguments with players during combat. If you need to say "This is how I am ruling for now, we can debate it later but that is my ruling as DM now. Next?" then that is fine and should be accepted by the players.
Try to have social/interaction elements to involve each player at some point so they all have some spotlight time. Go based off of archetypes, thieves will notice loose items, bards will notice social cues, rangers will notice terrain and track clues, etc.
Have characters prepare their actions before their turns come around. If they are not ready they are delaying until their next turn.
Encourage players to have the reference to their turns relevant spell, power or action ready so time is not wasted flipping through a book looking up specifics after the character declares his action.
Don't get bogged down in arguments with players during combat. If you need to say "This is how I am ruling for now, we can debate it later but that is my ruling as DM now. Next?" then that is fine and should be accepted by the players.
Try to have social/interaction elements to involve each player at some point so they all have some spotlight time. Go based off of archetypes, thieves will notice loose items, bards will notice social cues, rangers will notice terrain and track clues, etc.