Nay, it boils down to timing!Net is the same SP either way.
So it's down to spell bombardment (+0.55 damage per EB ray) vs some THP.
When do you want your 4SP/Rest? At level 20, or level 7? [emoji14]
Nay, it boils down to timing!Net is the same SP either way.
So it's down to spell bombardment (+0.55 damage per EB ray) vs some THP.
Fair.Nay, it boils down to timing!
When do you want your 4SP/Rest? At level 20, or level 7? [emoji14]
Fair.
Though you're going to be a spell level behind. Getting mass suggestions, Fire storm, and wish all a level later.
Meta-magic doens't do anything for those spells, except finger of death, which the sorcerer already has. So why not just be a cleric? It comes with armor and a lot more spells.You under value Divine Magic feature, which is worth at least sky blue, if not gold, as it opens up entire new builds, and combos, in areas that traditional sorcerors suck at.
Example, Necromancy, the tråd sorceror doesn't really do necromancy, but the Favoured Soul does and does it well, with animate undead, create undead, finger of death, ect...
Want a conjurer, if your a tråd sorceror too bad, but a Favoured Soul has Spiritual Weapon, Spiritual Guardians, Guardian of Faith, Planar Ally, Conjure Celestial.
It would be a really odd day where you cast aid, and not take damage for 8 hours.Here is a great combo for you, put Aid in a 9th level slot, it heals 3 people for 85hp each, but better yet, it increases max hps by 85hp for each of them for 8 hours.
With extend spell (which is far more awesome for Favoured Souls then other Sorcerors), you can have Aid for 16 hours.
True. But how often do you get 2 dead/poisoned allies?With twin spell, you can cast twin resurrection, twin revify, twin lesser restoration, twinned greater restoration, and so.
Empowerd doesn't work with healing.Instead at 6th level you get Empower Healing, for 1 sorcery point you can reroll any die in a healing spell.
Careful web, twin greater invisibility, quicken and disengage, and subtle sneaky spells.My great grudge against the Sorcerer is... why not trying a Wizard? That is, from a mechanical point of view, what is the Sorcerer selling point vs Wizard?
Meta-magic doens't do anything for those spells, except finger of death, which the sorcerer already has. So why not just be a cleric? It comes with armor and a lot more spells.
Nor do sorcerer's have that many spell choices to begin with. Each cleric spell is one less sorcerer spell.
It would be a really odd day where you cast aid, and not take damage for 8 hours.
Also, a good bit of a waste of your 9th level slot. Mass heal is 700HP, or 233 HP for 3 people.
True. But how often do you get 2 dead/poisoned allies?
Now of clerics had spells like maze or foresight.... that would be different. But they don't. At best, a twin healing word, or twin heal.
Empowerd doesn't work with healing.
I would allow it as a houserule, but by RAW it's damage only.