mellored
Legend
Requiring heavy armor is a bit of a moot point, since you can't take it if you don't have it.I agree that +2con>tough. The -3 only works on BPS damage, whereas the hp will work on everything. It also requires you to use heavy armor, which not all clerics are proficient in. And the point in str is for the most part wasted :/
And +1 str still doesn't hurt, since you want 15 for not being slowed (unless your a dwarf).
Str saves are also semi-common, usually grappling.
At higher levels, i agree it's not as good.
Everyone will have a reason for the enemy to attack them. You need more then AC.Massive heals and scary aoe effects/damage should be enough to make the bad guys hesitant to ignore you.
Healing helps though. Since even if they do take down the wizard, you bring him back up. But you don't have enough spell slots to keep it for up long.
I wouldn't call advantage on Con saves lackluster. A young red dragon can do 54 damage with his breath weapon, (27-9 = roll of 18). Though it does depend on your DM. Some may simply not want to provoke any kind of OA, so simply standing around may be enough of a threat.Honestly adding 1 reaction that may not even out-damage wrath of the storm doesn't seem like it makes me more of a threat, also with proficiency in con saves after level 11(+4 proficiency, +5 con) you have to take 22+ damage to even have to roll to keep your concentration(1's arent auto-fail on saves), and if you do have to roll it will be an easy pass. The rest of warcaster is really lackluster.
Also, you won't have 20 Con by 11 if you multi-class at cleric 6. Consider casting warding bond on yourself. Then you can auto-pass concentration checks upto 44 damage (roll of 4 against the dragon).
Assuming you want to knock someone back, yes. You may not if you are trying to be the tank.Ah right, I always forget that you don't get to pick like with Wrath. Either way Shocking Grasp is better![]()
Yea, that's fine.Since the only 2 spells that are cleric-only and have a dc/to hit roll are call lightning and destructive wave, both of which are situational(mass groups and high ceilings) I think having a +2/3 in wis should be fine, focusing more on con/cha.
You can reasonably make a cleric without Wis, so you can miss a few points. Also things that deal 1/2 damage arn't as hurt by a low DC.
Quicken cloud of daggers let's you use a cantrip to shove someone in right away, taking damage on your turn, and then again at the start of their turn.That is another fun one, shocking grasp, thunderclap, and lightning lure are definitely going to be my bread and butter.
Speaking of which, I could just use my own cloud of daggers...
I'm just imagining 4 storm/tempests surrounding a guy dragging him back and forth though a few clouds.
Death by a thousand cuts.