Frankie1969
Adventurer
Could someone add this to the list of guides wiki post?
I've tried multiple times but it doesn't work for me.
I've tried multiple times but it doesn't work for me.
I have some rectifications for you: point 3: finesse weapons can be used by either strength or dexterity, so you can apply Rage bonus damage, unless you want to attack with Dexterity, which isn't a thing for Barbarians.
Class Features:
Rage: The defining Barbarian feature that other melee classes can't match. The damage bonus is okay, but the real benefit is resistance to physical damage types (including non-weapon damage). Laugh while trading hits with bad guys. Last, advantage on Strength checks & saves can be helpful, particularly with shoving or grappling. However, Rage has drawbacks:
- It only lasts 1 minute, and you only regain uses of Rage after a long rest. Don't waste a rage at the wrong time, especially at low level.
- Until level 15, Rage ends if you spend a single turn without attacking or taking damage, so pay attention to battlefield position. Have a throwable weapon handy for times when the next foe is more than a move away; hit or miss, it'll keep the adrenaline flowing.
- Damage bonus is only for Str-based melee attacks, not ranged attacks or finesse.
- No heavy armor.
- No spellcasting, or concentration on spells already cast.
I meant "you can't use the Finesse property and choose Dex", but I'll clarify the wording.I have some rectifications for you: point 3: finesse weapons can be used by either strength or dexterity, so you can apply Rage bonus damage,
Right, the ruling was reversed. I'll update that.Shield Master Feature allows you to make a bonus action Shove action after you attack action, not before.
You're probably right.In the features, I would value Lucky higher than Resilient, because it is more flexible. Sure Wisdom and Dexterity are really useful yet how many times will such a save come up?
Unfortunately I still haven't seen Ancestral Guardian at the table yet. Does Spirit Shield help enough to matter, or does it just leave your party with a few more unused Hit Dice at the end of the day?I believe that you value the Ancestral Guardian Subclass a little too low.
This one I have to disagree. Frenzy barely exceeds Zealot's standard damage, and if you need it early on then you're nearly useless for non-combat encounters (skill checks) the rest of the day.Also the Path of the Berserker isn't as bad as you portray it. It's solid, just not as flashy as the other path may appear. With Frenzy you posses the ability to Nova during one combat encounter per day.