Azgulor said:Excluding rabid fanboys and haters from either side of the aisle, I'll try to give you an objective assessment.
[...snip...]
GURPS in play, is extremely quick. In my experience, it's faster than d20 because there are fewer exceptions or special circumstances employed (such as feats, attack of opportunity, etc.). As Jurgen stated, combat is a more visceral & dramatic affair. There's no D&D hit point "what does it represent" ambiguity. Called shots, hit locations, etc. are built into the core rules as advanced options.
Okay, aside from a perhaps unintentional implication that those of us who don't agree are "haters". And aside form the idea that somehow you love the system, but are still "objective"...
It doesn't look like you're comparing apples to apples here. You say GURPS combat is quick, and d20 isn't bedcause of all the special circumstances - but you seem to be comparing GURPS *without* the advanced options to d20 *with* the options. ANd that's not right.
I've used GURPS without all the options. You're right, in tht it is quick. It is also about as dry as sawdust, rather like running d20 with no feats or situational modifiers in combat. Turn all the options on in both systems, and GURPS is the slower beast.