Renshai
First Post
Jurgen,
I can understand your approach and I gave that alot of thought, however... when creating a 150pt character (the suggested standard) it is very easy to create a character that has a 16 or 17 skill rating. If such skill ratings are so rare I don't this would be the case. Now, I could see increasing the skill cost for skills over 13 and then you could achieve that sort of "rarity" of high skill that you suggest. As the game is written it is insanely easy to get scores in that range and still have a very well rounded character skill wise.
There really is something I like about GURPS, and believe me I'm not looking for reasons to dislike it... this continues to be a huge problem for me though. Strangely though, I never see it addressed on any of the GURPS forums. For a while I thought it was just me or that I was doing something wrong.
Thanks for your comments!
Ren
I can understand your approach and I gave that alot of thought, however... when creating a 150pt character (the suggested standard) it is very easy to create a character that has a 16 or 17 skill rating. If such skill ratings are so rare I don't this would be the case. Now, I could see increasing the skill cost for skills over 13 and then you could achieve that sort of "rarity" of high skill that you suggest. As the game is written it is insanely easy to get scores in that range and still have a very well rounded character skill wise.
There really is something I like about GURPS, and believe me I'm not looking for reasons to dislike it... this continues to be a huge problem for me though. Strangely though, I never see it addressed on any of the GURPS forums. For a while I thought it was just me or that I was doing something wrong.
Thanks for your comments!
Ren