Jürgen Hubert
First Post
feydras said:The way GURPS is recommened to be run character advancement seems painfully slow compared to D&D. My thought was to start with a relatively low point buy, maybe 100 pts or lower, and then give out more XP than suggested to counter this. Any thoughts?
Sure - if the "standard" character progression seems too slow to you, just hand out more character points. 5/session seems about right for "rapid advancement".
Just be aware that GURPS characters can advance in ability every time they gain new character points, as opposed to the "level progression" of D&D. So handing out lots of CPs isn't needed for the usual "reward" mechanism - even 4 CPs will (in 4e) raise any single skill by at least one point, which is a lot in GURPS.