Numion said:What about making NPCs in HARP? I looked the rules, and it seemed like it might take a lot of effort ..
Depends on how detailed you want to get with the NPC.
For instance, if you want to make a generic Fighter, you just asign stats, level, and then max him out on a few skills, and total the bonuses. Once you know the system, this can go fairly quickly. For example, I can normally make a generic NPC in about 10-15 minutes.
For extremely detailed NPCs (like the big bad in a campaign), you will want to create him just as you would any other PC.
There is also an excel spreadsheet (which will output a NPC block for you) and an official chargen in beta test (go to the ICE forums, and just go to the software section and you can help beta test it).
You do get to make a Resistance Roll against being Stunned....die_kluge said:- To resolve damage, you have to look up your result on a table, based on your weapon type. So long as you have all the sheets handily available, it's not that big of an issue, but the damage results often include "stun", so after a round or so combat, it seems feasible that many of the individuals participating would simply be stunned. In my experience, being stunned is quite boring. I'll have more insight into this problem once I actually run it. But, on paper it seems kind of flawed to me.

Let me see if I am getting your question straight.die_kluge said:question to Rasyr - Would it be feasible to alter the combat mechanic so that damage = OB - DB?
Fighter A has OB of 40, Foe has DB of65. Fighter A rolls a 37 for a total of 77. Subtracting foes DB leaves 12.
So are you asking if using the above example, making it so that Foe takes 12 hits? I would say yes, IF you include modifications for the Attack Size (Tiny = -20; Small = -10; Medium = 0; Large = +10; Huge = +20). Doing this, if the attack was a Tiny one, Fighter A would have hit foe, but done no damage.
HARP itself also contains a Hit Point/Life Point variant combat system. Martial Law, and HARPer's Bazaar #1 also contain other variants of this as well. Additionally, I am currently working on two other combat variants (one to be released in about 2 weeks and the other, I just had the idea for this morning, so am still working out the details.
What this goes to show is that it IS very easy to customize HARP and to make it better fit your expectations and desires.
The guy who authored Martial Law came up with another combat variation as well. In his game, he asigned a different sized die to each attack size, and then rolls multiple dice (the number of dice rolled depending upon how well the character hits - i.e. +1 dice for every 10 points above DB, that the character rolls for an attack) to determine damage.
However, HARP does give you the tools to make your own. Monsters: A Field Guide has rules for creating monsters, and College of Magics has rules for making new spells.die_kluge said:- Not as many monsters, not as many spells; again a good or a bad thing.