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H4H: Red Hand of Doom (full)

an interesting selection of sheets thus far. :)

I do have Magic of Incarnum, Dalamar. Though I have never actually used it In-Game or have any of my FTF game use it yet so the mechanics are vague to me, but readily accessible if Michal Yves is chosen.

My online time will be limited later today/tomorrow but keep the concepts and sheets coming.

As noted in the first post My choice will be determined on making a balanced party, interesting characters, and completed sheets.

I will probably be going over characters in detail wednesday night.

So far applications we have are

Dalamar-human incarnate sheet completed
Ivid-half-elf scout partial sheet
EvolutionKB-human crusader sheet completed
pathfinderq1-elan kineticist sheet "mostly done"
Rhun-dwarven rogue/fighter sheet missing a feat?
Someone-human swordsage completed sheet
ethandrew-cleric concept only
s@squ@tch-elven sorceress, with draconic heritages feats concept only
Brother Allard-interest expressed no concept yet
Voadam-dragonfire adept probably going with elf concept only

Did I miss anyone?
 

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:) I have one additional question before I would like to go on an finish the character:

[sblock=For H4H]One of the few details I already know about Red Hand of Doom is that there apparently appears a tribe of Grey Elves or the like. Should I link my character to them, or should he just be an elvenkin from somewhere else? - I the first case, of course I would depend on the information you want to give me.[/sblock]

Now, I am already getting a bit excited about this... :)
 

Ivid said:
:) I have one additional question before I would like to go on an finish the character:

[sblock=For H4H]One of the few details I already know about Red Hand of Doom is that there apparently appears a tribe of Grey Elves or the like. Should I link my character to them, or should he just be an elvenkin from somewhere else? - I the first case, of course I would depend on the information you want to give me.[/sblock]

Now, I am already getting a bit excited about this... :)

[sblock=Ivid]Linking any hisotry to things in the module might prove to be an unfair advantage or unfair disadvantage. So please go ahead and make something up from somewhere else. [/sblock]
 

:) Alright, thanks. Could I send you the charsheet as a MS Word file as well?
- I am usually struggling with making the skill tables looking good under HTML, even with the code tags.
 

Loricallior
CG Wild Elf Dragon Adept 5

Loricallior comes from the barbaric and tribal wild elves of the jungles south of the pomarj. His people do not have traditions of wizardry but of draconic based magic. He is a dragon adept practicing a form of innate magic learned from dragons in ages past.

str 10 2 pts
Dex 18 10 pts +2 racial
Con 17 10 pts +1 advancement
Int 10 4 pts -2 racial
Wis 10 2 pts
Cha 12 4 pts

hp 52 5d8+20 (8+ 4x6 +20)
AC 16 (+4 dex, +2 natural) 14 touch, 12 FF
F +7, R +5, W +4

Init +4
BAB +2
Grapple +2
Attack longbow +6 d8x3 RI 100'
Full Attack longbow +6 d8x3 RI 100'

Feats Ability Focus: Breath Weapon (MM/SRD), Dragontouched (Dragon Magic), Improved Toughness (Complete Warrior)

skills:
Diplomacy 8+1 (+4 vs. dragons and dragonblood)
Knowledge Arcana 7
Search 8+0
Speak Language 1 rank
Spot 8+0

Languages elven, common, draconic

invocations: magic insight (detect magic and ID magic items), see the unseen (dark vision and see invisible),

Breath Weapon: 3d6 fire or cold 15' cone or 30' fire line, reflex save DC 15 for half, can create four squares of safe zone.

Breath effects: Cold Breath (Option for cone only), Shaped Breath

Equipment:
Clothes
backpack 2 gp
longbow 75 gp
40 arrows 2 gp
Sundries 1 gp

Appearance, a black haired elf with green eyes. His skin is brass colored and has suggestions of a scaled look to it. Dressed in cured hides of jungle and woodland beasts.

Background and history: TBD
 

I'll add background later if accepted to blend in with other characters.

If I am missing anything in the character sheet please let me know.
 


Characteristics
Aegon Novask, Knight of Hieroneous, Host of Savnok

History
Aegon, the youngest son of a rich family was given to the faith of Hieroneous when he was a small boy. Acolyte Novask worked hard for the faith, but one night he started having dreams-visions really-of a man in armor, pierced by many arrows, speaking to him, begging him for forgivness and absolution. Disturbed by these dreams, Aegon did some research and found references in the great temple library to a man called Savnok who was killed long before true histories were even recorded. After a prayer vigil to Heironeous, he found that it was Hieroneous's will that he find Savnok and help his spirit into this world so that it may atone for some great evil it committed long ago. Aegon thus secretly began his esearch into the lore of Binding, aided by the spirit of Hieroneous and driven by the dream-time visits from Savnok.

Eventually, Aegon's studies were discovered and he was brought before Heironeous's high court on charges of heresy. On the stand he became magically armored in Heironeous's own armor and the God's own voice filled the chamber: "harm this one not, for he is mine." While many of the priests refused to believe this was the actual will of Heironeous, such an obvious display of divine power caused them to release Aegon, now chosen by his god to be warrior and carry the spirit he had finally successfully summoned into his own flesh with him, using the ancient power of Savnok to right wrongs throughout the world.

Aegon Novask
Male Human Binder 2/Paladin 3
LG Medium Humanoid (Human)
Init: +1; Senses: Listen +1, Spot +1
Languages Common
Aura Aura of Good, Aura of Courage (10 ft./+4 vs. fear)
--------------------
AC 21, Touch 11, Flat-footed 20
(+1 Dex, +8 Armor, +2 Shield)
HP 46 (5HD); DR 1/piercing
Fort +11 Ref +5 Will +7
Immunities disease, fear
--------------------
Speed 20ft (4sq)
Melee longsword +9 (1d8+3), or
Ranged Sling +5 (1d4+3)
Base Atk +4; Grapple +7
Special Actions Call Armor (MW Full-Plate), Move Ally (5 feet), Detect Evil, Smite evil 1/day (+3 attack, +3 damage), lay on hands (6 points)
Soul-Binding (+5 Binding check, Level 2 Vestiges, 1 vestige, pact augmentation)
Savnok, the Instigator (DC 20) - Call Armor, heavy Armor proficiency, Move Ally, Savnok's Armor, +1 insight bonus to attack rolls (pact augmentation)
---------------------
Abilities Str 16 Dex 12 Con 14 Int 10 Wis 10 Cha 16
SQ Divine Grace, Supress Sign
Feats Ignore Special Requirements, Improved Binding, Weapon Focus: Longsword
Skills (ACP -6); Diplomacy +13 (8), Intimidate +6 (3), Knowledge:Religion +5 (5), Sense Motive +8 (8)
Possessions longsword, sling w/10 bullets, MW heavy steel shield, silver holy symbol of heironeous, backpack, bedroll, flint and steel, belt pouch, rations (7), 50 ft. hemp rope, Signet Ring with Savnok's seal, Waterskin, sunrod (5)


Ability Scores: Str 15 (16 at level 4) Dex 12 Con 14 Int 10 Wis 10 Cha 16


Aegon's primary function is as both a Melee/Armor focused-character (tank) and a party face. The Binder is from Tome of Magic. I hope to take the Knight of the Sacred Seal PRC starting at level 6-I meet all prerequisites. I will focus on the Vestige Savnok-an ancient follower of Heironeous who was corrupted by power-and believe that I am working towards his possible redemption. That said, In times of great need, Aegon could bind other Vestiges to him and work in other rolls than that of a tank. I could become something of a sneaky archer with Leraje, a Scout/Spy with Malphas, or even an even better Face with Naberius. For the most part, however, I will focus on the protection/buffing/and armor abilities granted by Savnok and the Sacred Seal PRC. Also, I won't need actual purchased armor so long as I am a devotee of Savnok.

If you don't have Tome of Magic, I can post additional info on all abilities.
 
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I was also in a short-lived RHoD on these boards. We didn't even make it through the first encounter - in fact, we were in transit, and I don't think we even used anything from the printed module yet.

With some modifications, I'll submit the same character for this game as I had in that - I quite liked him and would like to give him another chance.

Also: the original used a repeating heavy crossbow. I obviously can't afford one with the level one starting wealth, so if one can't be arranged, I'd like to swap out the EWP feat.

Gullivan "Gully" Klubderak;

dwarven scout 3 / ranger 2;
medium humaniod (dwarf);
Alignment: NG
Init +3; Senses Listen +10, Spot +10;
Languages: Common, Dwarven, Gobin, Orc
----------------------------
AC 17, flatfooted 17, touch 12;
HP 42 (HD 5d8+10)
Fort +8, Ref +8, Will +3;
----------------------------
Speed 30';
Melee: dwarven waraxe +6 (1d10+2/20/x3);
Ranged: repeating heavy crossbow +6 (1d10/19-20/x2) Range 120';
Base Atk +4, Grapple +6;
----------------------------
Abilities: Str 14, Dex 15, Con 14, Int 14, Wis 14, Cha 10.
Class Abilities: battle fortitude +1, combat style (archery), fast movement +10', favored enemy (goblinoid) +2, skirmish (+1d6, +1 AC), trackless step, trapfinding, uncanny dodge, wild empathy (1d20+1)
Racial Features: stability (+4 vs being tripped or or bullrushed), stonecunning (+2 to notice unusual stonework), +2 on fort saves vs poison, +2 on saves vs spells and spell-like effects, +1 on attack rolls vs orcs and goblinoids, +4 dodge bonus vs giants, +2 bonus on Appraise and Craft checks dealing with stone or metal.
XP: 10,000
Feats: exotic weapon proficiency (crossbow, heavy repeating), point blank shot, track
Skills: Balance +6, Climb +5, Disable Device +8, Hide +9, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Knowledge (nature) +12, Listen +10, Move Silently +10, Search +10, Spot +10, Survival +10
Possessions: Dwarven Waraxe (30 gp, 8 lb.), Chain Shirt (100 gp, 25 lb.), heavy crossbow (50 gp, 8 lb.), bolts [50] (5 gp, 5 lb.), backpack (2 gp, 2 lb.), bedroll (1 sp, 5 lb.), flint and steel (1 gp, -), belt pouch (1 gp, .5 lb.), rations [7] (3 gp 5 sp, 7 lb.) , 50 ft. hemp rope (1 gp, 10 lb.), Waterskin (1 gp, 4 lb.), 5 gp, 4 sp.
Encumbrance: 74.5 lbs; Load: Medium (59-116 lbs).
----------------------------

Description:
Blonde and blue-eyed, Gully keeps his hair and beard well-trimmed - a habit left over from his army days. Though he has put on some weight recently, he moves with a grace and economy that defies his expanding frame.

Personality:
Though generally an affable soul, Gully's brow is habitually furrowed in a worried-looking frown. His days scouting for the army seem to have put his nervous system in a perpetual state of high alert making it very difficult for him to let down his guard. Not that he's aware of it, really. Still, he doesn't sleep well, doesn't have many friends, and some times drinks a bit more than he should.
 

Just putting the finishing touches on my elan psion application, and I have one last question: are you using the character Flaws option from UA? If so, Maysie would take the Noncombatant flaw and add the feat: Enlarge Power.
 

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