H4H: Red Hand of Doom (full)


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I agree with all said. Very difficult fights, but we are pulling through. I am going to use a WRT on Vira ASAP so she can get to cover. The big bugbear is probably a highly leveled BBEG. We should take fight foot steps as much as possible to get closer to the door. Withdrawing towards the building wouldn't be a bad idea either, then we can fight one at a time.
 

I do like the module too, it's good to be humbling and really forces good tactics and persistence. I've seen a few other recruitment threads for the RHoD and people are looking for 5-6 PCs and I scoff in superiority.
 

Heh! Less players means More XP!

I am going to wait to see what Virshal's extra actions are before updating.. What she does may have ramifications for her or the baddies or both!
 

OK, I decided to jump through the rubble into the Worg building. I'm hoping I can take shelter there for a round or two and recovery (read: CLW potions, Mirror Image/Invisibility)

Depending on what the Bugbear does (if he is the BBEG, we don't want him to get away) will probably influence our tactics.

If he comes down off of the wall, then we can maybe dogpile and grapple him? Subdue and pump for information? Or outright kill him.

One or two of us could sneak up while invisible..
 

s@squ@tch said:
OK, I decided to jump through the rubble into the Worg building. I'm hoping I can take shelter there for a round or two and recovery (read: CLW potions, Mirror Image/Invisibility)

It doesn't look particularly big to Virishal. She might be able to squeeze through or she might get stuck.

With that knowledge do you still wish to attempt?
 

Yikes. OK. I don't want to get stuck and then get a volley of manticore spikes in my @ss.

I'll stay where I am and drink another CLW potion then.

One thing that has me thinking... this bugbear fellow -- he walks out onto the second story wall with a buckler, morningstar, and possibly leather armor. I don't see a ranged attack weapon on his person... I think he may have a trick or two up his sleeve, as I doubt that he is going to just sit there and do nothing, or just watch his manticore friend pelt us with spikes...
 
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s@squ@tch said:
One thing that has me thinking... this bugbear fellow -- he walks out onto the second story wall with a buckler, morningstar, and possibly leather armor. I don't see a ranged attack weapon on his person... I think he may have a trick or two up his sleeve, as I doubt that he is going to just sit there and do nothing, or just watch his manticore friend pelt us with spikes...


He could be a spellcaster of some sort, too. I wouldn't put anything past this adventure.
 

At least the bugbear is convinced we don't have a shot.

With me in melee with a damn hobgoblin and 4 hp left, I'm going to need some help, I figure he has at least 11 hp of damage on him (assuming he made both reflex rolls against the ice breath), since Hob4 has not drank any potions according to the battle log.

If I magic missile him with cast defensively, I have a 55% chance of the spell working, but I am sure he'll drop. If I don't cast defensively, then he'll get an AoO and possibly drop me. I also could drop my longbow and pull out my longsword, but then again, my +3 attack with that isn't too good -- again, about a 50% chance of hitting.

But I need some healing if anyone has some to spare (like most of us), if I am going to be a factor in the rest of the battle.

But it looks like we're getting some good attack rolls this round, so hopefully the cannon fodder will drop.
 

I think you need to focus on surviving. Anyone of us can drop this round, but Virashil is the one threatened most, ie. least armored, lowest hitpoints, etc. What does your MM deal? 4d4+4 or 2d4+4? Unless someone pulls off to attack your hob (which we can't do unless we accept massive AoO's), maybe a tactical withdraw? Can you cast defensively or 5' step, become invisible and get the hell out of dodge?
 

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