H4H: Red Hand of Doom (full)

With Kirrg back in the battle, hopefully we can take this blighter down quick-like. We just need Virashil to keep her eyes open for reinforcments coming from the tower.
 

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I can't see much from my vantage point, I'm assuming.

If the manticore is still up next round, I'll hit Duroin with a snake's swiftness.

I need a tad more healing, as I go after the bugbear with 6 hp.
 

Kirrg has One 7-21 HP healed, Two 6-13, and One 2-16 from his belt. So if we have a few rounds, I can do my Sacred Boost, which auto maximizes healing within the next round.
 

Well I should hit with that leading the attack, so Kirrg(not that he needs it) and Durion get a +4 on all attacks. Next round I'll get crusader's strike, I'll use it on myself so if I hit I get back 8-13 hp. Hopefully we we fight that bugbear his is alone this time. I have a feeling he won't wait long enough for more than a few rounds though. Hopefully he is alone though. I also think he might be a cleric. If my chronocharm doesn't get used on the manticore, I'll have it in reserve for any rays the cleric might be shooting.

H4H, Assuming I was going to make it to level 8, I planned on putting my ability point to Wis, that would give me 1st level spells. I thought the bonuses I'd get from the free feats would be more beneficial than 1 level of crusader. But if you rule that I can only take the feats in slots, then I'll probably keep going crusader. I've already kind of know what feats I want anyway.
 

[Domains for Domain Feats seems like too good of a trade. A 10 wis cleric gives up very little to get a LOT. My Spidey-sense is tingling so I am going to have to say No. however I will allow The Domain Feats themselves. Which are pretty nice as Feats go. +3 to attack or AC for a Minute?? Yum!
 

I could use a Sacred Boosted CLW, and I would be good.

We should heal up and then bust into the tower -- I'll cast Resistance on each of us before we go in (+1 to saves for 1 min -- incase the bugbear cleric? casts some spells at us -- might as well get some use out of lvl 0 spells once in a while.)

I'm updating my character sheet to include the 8 potions of CLW that we have in party inventory -- let me know if you want any, if not, at least I have possession of them in combat and can hand them to you if needed.

@Evo - just a reminder that you'll get another attack if you take a level in crusader (or any fighter BAB progression class)
 

I totally agree, it would be quite powerful(just how I like it ;) ). It is great for a small dip even if you don't have the wisdom for spellcasting for melee types. The feats are great, they just become better with a level of cleric so you can use them more than once per day.

S@squ@tch, I am indeed now taking the level of crusader. The extra attack is not as useful as you may think for characters based around ToB. Most my manuvers use standard action, so I'd get little use out of full attacks(my manuvers are likely better than a full attack anyway).
 

Yeah I found that problem in playing my own Crusader. Though Martial Spirit works with multiple attacks. So that was nice.

But 1st things 1st before we count our chickens...

There is still a nasty looking Bugbear in that tower. Are you all healing and pressing on or retreating to safety?
 

H4H, were you going to hand out exp now, or after the fight with the bugbear?


If we level now, I am in favor of staying behind for 5 min. I can reready my manuvers(I'm switching out crusader strike for a more powerful healing strike), if I don't reready them, I'll have access to neither of them. (Unless H4H is going to rule otherwise) That bugbear seemed pretty confident we'd fall. Until he looks outside again and sees all his minions dead, we shouldn't have to worry about him. Just a matter of when he looks. If we don't level, I am in favor of healing up as best a possible and then going to get him.
 


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