H4H: Red Hand of Doom (full)

So if you get attacked by someone with 3 attacks (say, 2 claws and a bite), if the first one misses, then the +2 AC kicks in for the next two, etc, etc? for that round? That is pretty good.

We need to get Jonathan a better weapon than a Shortsword +1. If that bastard sword is magical, you may need to drop the shield for a while and dual hand it -- to get some good damage output!
 

log in or register to remove this ad

ethandrew said:
Here's to hoping the little guys go before the BBEGs.

Remember, we did find a tattered cloak, but that didn't turn up as magical, did it?

The filthy one in the manticore's nest -- yeah, i don't think it was magical -- probably worth something, and Virashil will probably try and get it cleaned, as it has some silvery design to it.... Do you think they have 1 hour cleaners back in Drellin's Ferry? I'd like to get it cleaned before the town is destroyed.
 

s@squ@tch said:
The filthy one in the manticore's nest -- yeah, i don't think it was magical -- probably worth something, and Virashil will probably try and get it cleaned, as it has some silvery design to it.... Do you think they have 1 hour cleaners back in Drellin's Ferry? I'd like to get it cleaned before the town is destroyed.

Just tie a rope around it and dangle it in the river for a while. I'm sure it'd be more effective than the townsfolk beating it with reeds before their untimely death. Oh, we should go to their money lender, take out a HUGE loan...
 

ethandrew said:
Just tie a rope around it and dangle it in the river for a while. I'm sure it'd be more effective than the townsfolk beating it with reeds before their untimely death. Oh, we should go to their money lender, take out a HUGE loan...

What? I'm not fishing for any more hydras!

How long do you think it will take to count all the coinage from Koth and the manticore? Plus the (hopefully) large cache down here?
 


I'd like to keep the short sword and shield for a while, especially if I get the magical shield in town. I'd get little use out of that stance if they keep hitting me because my AC dropped by two. My damage range would change from 5-10 to 6-14. A significant enough improvement to keep it for situation where high damage is nice and AC doesn't matter much.(Like when fighting a spellcasting wyrmlord). Sir Jonathan is not supposed to be the huge damage dealer, he is better at keeping himself and you guys alive with his strikes(it would help if I could hit the broad side of a barn, that last battle I fought like I had my eyes closed). WRT and other strikes that improve our ability to fight work well too.

My damage output will increase next level though(at our current pace shouldn't be much more than 3 or 4 encounters ;) ). I'll get a strike that deals +8d8 damage.
 

Hopefully that snob of a smith will give us some good coin for the bastard sword. Jonathon needs that magical shield, and eventually I'd like Duroin to pick up that magic dwarven waraxe in the shop.

I'm excited to find out what the coffers and trunk hold as well.
 

Maneuvers and stances can be very useful. I'm in the process of building my first ever character from the Bo9S for another PBP game here right now. A 4th level Warblade. The only problem is there are too many maneuvers to choose from.
 

I bet the coffers have gold in them. I recently played a Warblade I focused on Iron heart, tiger claw and diamond mind. I threw in a couple levels of SS for some utility manuvers from those and a couple other diciplines. He did buckets of damage by the end of the game.
 

For Kirrg I probably would approve some Domain Feats. I am not to sure about Kirrg wreaking Chaos though. In practice he is quite an affable fellow. I definitely would approve War and probably Strength and maybe Destruction. There is not an orc one so Destruction is close enough....
 

Remove ads

Top