Halberd, Longbow and Spiked Armor.

Yep, alternating weapons is another option, which I only briefly mentioned somewhere above.

That's the part where I said, that I would consider switching between primary weapons at least a Free Action.

Here I was mainly speaking of the simple case, where all attacks are made with the longspear.

Of course, one could also read it like all weapons, which potentially could have been used to attack in the round (i.e. no spiked gauntlet if wielding a weapon in two-hands, but armor spikes, unarmed strikes, etc) are meant in the threatened area description.

Bye
Thanee
 

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Patryn of Elvenshae said:
It could be! But you only get one attack during a charge, and it'd be a shame to waste it on the shield instead of your lance!

I thought that AoO's operated outside the perview of normal attacks? A TWF doesn't apply TWF penalties if they use one of their weapons ifor an AoO, regarless fo whether they used the extra attack, correct?

If the answer is 'No, they don't', wouldn't the same rules apply here?
 

But the answer is 'Yes, they do!', since the penalties apply for all attacks during the round, not only during your turn.

Bye
Thanee
 

Thanee said:
(i.e. no spiked gauntlet if wielding a weapon in two-hands, but armor spikes, unarmed strikes, etc) are meant in the threatened area description.


Not a barb, but... :)

Isn't someone attacking w/ spiked armor in this manner effectively hitting you with a spike gaunlet?

Again, not being a troll. There might be something I don't know. :)
 


Thanee said:
But the answer is 'Yes, they do!', since the penalties apply for all attacks during the round, not only during your turn.

Oddly enough, the rules don't state that the penalty applies for the entire round.

SRD said:
TWO-WEAPON FIGHTING
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways:
 


Nope, because spiked armor does not use your hands, but rather knee strikes, kicks, elbow strikes, or whatnot.

Spiked gauntlet is a weapon, which you need to use the hand to 'wield' it.

Bye
Thanee
 

Patryn of Elvenshae said:
Oddly enough, the rules don't state that the penalty applies for the entire round.

Yeah, I can see, how one could read that as not applying to AoOs (only says regular attack(s) there).

I don't think that is right, however. :)

Again, that is where the 'spirit of the rules' comes into play, as mentioned in my initial post.

Bye
Thanee
 

Thanee said:
Yeah, I can see, how one could read that as not applying to AoOs (only says regular attack(s) there).

I don't think that is right, however. :)

Again, that is where the 'spirit of the rules' comes into play, as mentioned in my initial post.

Bye
Thanee

Agreed. I've treated TWF in the same manner as Flurry of Blows (helps explain why the penalties only effect you when you take the attack). Since you aren't 'flurrying' during an AoO, you don't suffer a penalty.

I also don't let FoB and TWF stack anymore. :)
 

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