Sejs said:
What's always bugged me about half orcs is how they get their strength, and they get their darkvision, and that's it. No skill mods. No anything else that's even slightly interesting or useful. Just strength and darkvision.
Talk about dull and underdeveloped. Half Orcs are like the wonderbread of the D&D races. Sure, it'll keep you from starving to death, but you've really got to put something else on it if you want to enjoy your meal.
Give that man a prize, folks! You just hit "the reason why Pax doesn't play halforcs" on the head. Which is
really a shame, 'cause I can see
such good possibilities for 'em.
In a similar vein to the "free Toughness feat" idea, why not just give +1hp
per level ... ? Sure, that 10th level Halforc will have 10 extra hitpoints. What's that, one extra sword-swipe form some ofthe BBEG's cannon-fodder, or one-QUARTER of a hit from the BBEG himself? Big deal - but it's
unique, just like the Human "bonus feat and +1 skill point per level" abilities are. There's evena feat that models this -
Improved Toughness.
IMC, I may do that,
and the free Toughness. Yes, that'll be a
big boost at 1st level (+4hp total), but considering that such a character is gonna be the one
taking the hits at that level ... well, the longer the tank's HP last, the longer it is before
your HP start going down. IOW, the Halforc's longer survival capacity, means longer survival options for the whole party.
And besides, it gives Halforcs somehting to crow about: "Elves get the dex and insomnia, halflings get to be small and sneaky, dwarves get to be dour and tough as nails, humans get to be versatile, gnomes get to be, er ... annoying ... but WE get to take hits, and LIKE 'em!".
*shrug*