Plane Sailing
Astral Admin - Mwahahaha!
When using point but I see pretty much *every* character have an 18 in their primary stat. I don't see that with die rolled characters (an 18 comes up on average once every 216 casts of the dice on 3d6 and is, what, about four times as common on 4d6 drop lowest?).
I think half-orcs are a powerful choice for anyone who wants to be primarily a fighter. +1 hit and damage from Str is brilliant, and the cost is two attributes that frankly are not that important to you if you are primarily a fighter. That +1 to hit and damage are going to come into play every time you swing your weapon.
Darkvision is a huge benefit for any dungeon investigation, and the fact that you can move at full speed (30ft) unlike the runty dwarves is great too.
Now if you want a rubbish choice, try the half-elf (although they have had a slight, slight boost in 3.5e)
I think half-orcs are a powerful choice for anyone who wants to be primarily a fighter. +1 hit and damage from Str is brilliant, and the cost is two attributes that frankly are not that important to you if you are primarily a fighter. That +1 to hit and damage are going to come into play every time you swing your weapon.
Darkvision is a huge benefit for any dungeon investigation, and the fact that you can move at full speed (30ft) unlike the runty dwarves is great too.
Now if you want a rubbish choice, try the half-elf (although they have had a slight, slight boost in 3.5e)