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Half-Succubus Paladin

If she's just a Half-Fiend Paladin, then she's going to be a bit under-powered for her LA... Paladins can't use most of the spell-like goodies that a Half-Fiend gets.

Cheers, -- N
 

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gothtaku said:
Standard lawful good paladin...with the half-succubus template.

I'm just gonna...let you digest that one. I'll be in the corner, thumping my head against my desk.


So what's the problem? Not like the character had any control over how they were born. It's not like being a half-succubus was something they had to work towards, and as such is inherrently opposed to being a paladin.

Maybe the character became a paladin because of their herritage. They desperately wanted to overcome the base yernings of their fiendish side and sought solace in the church eventually taking up the sword in active defense of the light.

Sounds like a perfectly reasonable character. All comes down to how it's handled.
 




Heroes of devilish or demonic origin are not uncommon- Hellboy is one of recent note, but you could also find Marvel's Son of Satan, or DC Comic's Etrigan. There are implications that John Constantine (and perhaps his entire family) have devillish blood in the family tree.

There is a saying that there is no stronger religious belief than the belief of a convert. If there is one, it would surely be the belief of someone who can trace their very heritage to beings who are incarnations of evil.
 

Implausibility handled poorly comes across as stupid. Handled well, it becaomes a source of drama and a potential plot generating device. The demon may be in the details of the way she plays the character (no pun intended), but I like a lot of others here see nothing particularly impossible about the concept. It's actually rather intrigueing.

I once played a Drider Paladin myself. Had a lot of fun with him, figured he had a crisis of faith when he was transformed, and opted to try a completely different path in life. Think, born again, in more ways than one. So, for me the fun was playing a character that was totally devoted to a noble cause, but who had never really known good in his early life. He held fast to certain basic principles, but he had to learn the details over the course of the campaign. The tension between a completely evil background and a conviction to do good gave the character some depth. Once he figured out what was good, he was absolutely fanatical about doing it, but there were often moments of hesitation while he tried to figure out how to go about it. All the better considering that he still had a poisonous bite ...a real source of temptation when things got tight.

Whether I succeeded or not, you'd have to ask the other players, but the idea was intriguing enough, I still think it makes for a great starting point.
 

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