D&D 5E (+) Halfling Appreciation and Development Thread


log in or register to remove this ad



Minigiant

Legend
Supporter
Walking my dog at night and thinking this through: Elves, Gnomes and Halflings all produce remarkable things via their mix of mundane & magical agricultural methods:

Elves: can grow things where and when they shouldn’t be able to. If it grows, they can grow it. But they don’t try to create new varietals or grow anything exotic in such large amounts to compete with importers- all exotic crops are consumed within the confines of Elvish society, be it state, city, home ir private room.

Gnomes: are constantly trying to innovate, so their successful experiments are often sought after near & far. Their unsuccessful experiments may seek YOU out…

Halflings: cultivate nothing dangerous or exotic, nor anything surprisingly out of season, but the flavors they coax out of fruits, vegetables, herbs, spices, grains and nuts are unequaled.

Soooo, an Elf might serve you a piece of fresh citrus in the middle of winter. A Gnome might serve you one tasting faintly of fennel. And a Halfling will feed you one whose flavor will make you weep.


I've always gone with a similar process..

The stereotypical Elven meal ofsalad and wine is do to the elven diet of magically grown exotic berries, nuts, and greens fortified increased carbs and viamins with even more magic. Elves have travelled the world,brought back seeds of tastely plants, and have magical orchards and plantations designed to grown these plants outside of their native climates. Elven bodies don't store energy well so they surviveon simple sugars. Elves never get Type 2 diabetes.

Halflings are more traditional native grains, vegetables, herbs, and fruit for very delicious but local diets. The only things exotic to their diet are traded legumes, roots, and potatoes traded from outside the settlement to be grown locally. Outside green, fruits, and spices are never staples but every halfling has a spicerack for special occasions. Halflings have a lower need for vitamins and minerals and mostly load up on carbs.

Gnomes. Gnomes trade for a lot of different food item and attempt to magically grown in at home underground. Rarely works. But what they can get grown underground is just the best because they've experimented with it so heavy. Gnomish carrots are just the best. Gnomes have higher mineral and vitamin needs but their diets are heavy in the stuff. Almost no grains and fruit though.
 





doctorbadwolf

Heretic of The Seventh Circle
I'm thinking of the ideal property here. The old ones often have fruit trees. One could have a few more, the road outside can be more trees, a park is a farm, divide population by ten.

There's a big difference between wild forest and a managed one as well. Native bush you can barely move in some if it.

Thin some trees, plant crops in clearing and along the river and clear the undergrowth and have a few small farms here and there I think you could do it on earth. As long as the population is smaller.

Cities used to be a lot smaller as well as long as you're not dropping a metropolis in a forest and a small city (say 8-20k) is in a clearing or spread out.

Don't need citrus grow apples, plums and root vegetables in cooler climates.
Absolutely.
 


Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top