D&D 5E Halfling Barbarians-Finally a edition that lets the monster out of it's cage.


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We have a dwarf bard as well. Shaved off his beard but has the worlds most badass mutton chops you've ever seen.

As for my guilty pleasure character its gotta be my human fighter with no stat above 12. Gambling issue and incredible sense of self confidence. Owns a mansion haunted by a vampire but that's ok cause he always pays the rent on time....
 



I want to see some of these guys posted with stats. :)

Here is my halfling barbarian at 1st level. Yes, I know I think I messed up with the hand ax TH bonus. ;) This was actually a playtest version I believe.

thonolan.jpg
 

Gnome barbarian - background Urchin. Due to an accident he was orphaned in the human city, growing up on his wits and making companions of the city rats and cats. His essential Gnomish happy go lucky nature shines through, but he lacks the interpersonal skills to realise when he's going on a bit. His good nature is relentless and he is unremittingly cheerful all the time, which can grate horribly. Perhaps part if his cheer is down to his father's sleeping cap that always gives him pleasant dreams. Woe betide were he to lose it, as sometimes the hardness of his upbringing and the loss of his parents (crushed by a merchant's wagon before his very eyes) just gets him really, really mad. His underlying rage caused him to track down the merchant responsible and steal his entire stock of vegetables - well, if you count getting all the city's rats to break into his warehouse and eat the lot as stealing...). Shortly after that he left town, as he hadn't realised the influence this merchant - originally from some place called Thay - wields.Name: Astley
Race: Forest Gnome
Class: Barbarian
HP: 13
AC: 14 (unarmoured)
STR 12   (+1)
INT 16     (+3) ADV v magic
WIS 13    (+1) ADV v magic
DEX 17   (+3)
CON 12   (+1)
CHA 7      (-2) ADV v magic
Size:Small
Speed: 25'
Darkvision

Gnome Cunning
Languages: Common, Gnomish
Spells: Minor Illusion cantrip
Speak with small beasts

Proficiencies:
Light Armour
Medium Armour
Shields
Simple Weapons
Martial Weapons
Strength saving throws
Constitution saving throws
Skill - Perception
Skill - Athletics
Skill - Sleight of Hand
Skill - Stealth
Tools - Disguise kit
Tools - Thieves' Tools

Martial weapon - Rapier
Simple weapon - Dagger
Explorer's Pack
4 Javelins
Small knife
City map
Pet mouse
Token of parents (see Trinket)
Common clothes
Belt pouch: 10GP

Personality- like to squeeze into small places
Ideal - everyone deserves respect
Bond - robbed a vip
Flaw - loves gold
Trinket - nightcap of pleasant dreams
 
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One of the first characters I made for 5e was a dwarf bard, too. Everhard Grimsinger, who sings traditional dwarven funeral dirges at the top of his lungs while he hacks up kobolds with a battleaxe. It's pretty fun.

I'm also interested in a hill dwarf monk. He will be equal parts drunken master and moonshine-brewing hillbilly. It will be fun.

My favorite (silly) character of all, though, isn't an unlikely race/class combination, but instead an unlikely alignment/class combination. Tarodeus Tilrin, "The Noble Necromancer" is a Lawful Good necromancer that I absolutely love to play (if the DM is willing to allow something like that to even exist). He comes from a noble family that has practiced necromancy for generations; raising grandpa from the dead to protect the village from raiders isn't evil, it's just what a good lord would do to protect his fief! He tries to get travelling companions to sign contracts that give him the legal authority to "use" his corpses after they die. He's naive, but genuinely a good guy, seeing undead simply as a tool that can be put to use for both good and evil purposes. I was very pleased by the 5e incarnation of the necromancer, and I'm quite looking forward to reviving him.
 

What does dual weapon style offer on a Staff Polemaster fighter, he's not dual weilding, he's still only using one weapon, and his attack stat still gets added to his bonus action attack?

Great Weapon Fighter makes more sense, all the staffs attacks reroll 1's, because it still can be used in two hands. Or Dualist if your only using it in one.
 

One of my players has a mountain dwarf wizard. Only at 3rd level so far. It's fascinating how much like a fighter/wizard they end up being. Medium armor, battle axes, he has insanely good Str and Con... He only uses cantrip attacks in specific situations. Often, he just relies on the axe.

He's also a grumpy tomb raider who recovers lost relics to return to the people, and alongside the axe he carries a whip and a pistol-gripped wand as his focus.
 

I don't really understand this - halfling barbarians were just as possible in the last 2 editions (ie not "optimal" but really functional) & didn't 1e have Dark Sun with cannibalistic halfling barbarians running around all over the place?
 

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