CapnZapp
Legend
If my rules only restated obvious rules, you might have a point. They do come across as something Captain Obvious might say - but consider that they replace the PHB rules. You're not meant to evaluate them in the context of the PHB rules; evaluate them as a clean slate.If I create house rules it has to add something to the game. I'm sorry, but your example didn't do that. They just restated (other than Shield stance) the rules in a different way and gave them a label. I don't see the point.
Specifically, they replace everything the PHB has to say about object interaction (a huge win) and focuses and how they interaction with components (another huge win) while doing away with all and any nonsense such as drop-cast-pickup (the hugest win of them all).
No longer do we need nitpicky errata like the one for the two-handed weapon property. If you pick up a Greataxe, that's what you're gonna use (for that round). No corner cases. No worrying about casting spells and making opportunity attacks.
So I'm not sure what to say. "restating the rules in a different way" is high praise to me. That's exactly what this thread is about.
(Not restating rules like "you can only wield one weapon in any given hand". Yes that's obvious. But restating - or rather, doing away with - rules for spell components and objection interaction.)
No longer is there any "is your holy symbol on your shield or around your neck" malarkey. Its simply "you can cast divine spells in the sword and board configuration".