jgsugden
Legend
You misunderstand my way. I'm not saying that a PC with 20 Strength and Move 30 would be able to DASH, move 50', then jump for 20' more in the same round. I would instead have that PC move 50' on the ground, begin to leap, move 10' more... and be in the air at the end of his round. Any attempts at abuses from this approach are fairly easily countered.I find your way to be significantly more nonsensical, as allowing the PC to make a full jump after expending all movement creates an exception in the movement rules that can be horribly exploited. ("Hey, I was able to jump 30 feet after moving to clear that chasm. Why can't I do it here to get in my attacks on the big bad?")
Nobody says it would take less time. It is the decision that the PC's that movement would happen to end over the chasm is deprived of distance they could normally cover by the artificial constraint of the round end. D&D is not a perfect real world simulation. We have to accept SOME limitations (such as having creatures move sequentially in 6 second bursts rather than simultaneously en masse), but we do not need to fall prey to all of the arbitrary ramifications.Besides, I don't find it that nonsensical that a character who starts 20 feet closer to a chasm will take less time to clear that chasm than one who starts farther away. YMMV, I guess.
Well, I'm evil to the core and it is step 1 in my 3 step plan to make profit.Why are you applying the rigid combat framework to a chase scene?
Oh, and because chases often occur during combat when the enemy decides to flee, rather than die, but the PCs can't afford to let them go. This happens in a significant number of fights.
To me, the goal of the rules in an RPG is to not feel them, but have them work to move the story forward and control random chance w introduce into the story. In a perfect rule set, you'll feel like the rules and simply and efficiently resolve anything a character decides to do within the story. Telling a PC his jump is limited to 5' because he only has 5' of movement left in the round is a huge violation of the goal.