AirElemental
First Post
Ok, So what do you think of this for a fix to our harm/Slay living problem?
Move Heal and Harm to 5th level, give them a Will save, 4d6 damage on a successful save.
Move Slay Living to 6th level, and instead of damage on a successful save, it does 1d12 con damage
Finger of Death, is fine where its at. However, I would submit the following: If you make your save, you take 3d6 +1/level damage, and 1d12 con damage.
Unbalancing?
Like it?
Move Heal and Harm to 5th level, give them a Will save, 4d6 damage on a successful save.
Move Slay Living to 6th level, and instead of damage on a successful save, it does 1d12 con damage
Finger of Death, is fine where its at. However, I would submit the following: If you make your save, you take 3d6 +1/level damage, and 1d12 con damage.
Unbalancing?
Like it?