Over the years I've run Harn campaigns on 5 different occasions
Twice using Rolemaster
Once using Harnmaster
Once using D20 / D&D
and once with Pendragon
On the good side of things ...
-It provides for me enough information that I am able to chose the level of canon & detail I want to play. If the players want all the background, I can provide it quickly. If they want to play with little canon, its a snap.
-By being system neutral its been easy to use whichever game best suits the type of play style I am looking for
-With the default setting being low / rare magic its been easy to add (or subtract) mystical elements without breaking setting flavor
-By not releasing any material past the "starting year" of 720, all new material can be easily slipped into my games and I haven't been forced to ignore a new book.
-An amazingly creative, dedicated and helpful fan base that produces free products to very high standards
-Amazing maps
-Wonderful history
-Products that are easily used as resources for other settings (Cities of Harn, Castles or Harn, Pilots Almanac
-Ivinia!
-Gods of Harn ... one of the very best deity supplements ever written
On the bad side ...
-Costly material. Its good material, but you really do pay for it.
-Very slow release schedule
... that's about all the negative I can think of.
Its clearly not for everyone, with its emphasis on realism & "logical" history. It's pretty much the antithesis to many of the anime themes you see in recent games.
But overall its been one of the best RPG investments I've ever made. A classic that has weathered many changes in the industry.
Damn ... I sound like a real fanboi don't I?
