Harn is flame bait
First, I must agree with whoever said KK is his own worst enemy. Amusingly true. I myself have given up attempting to explain why I like Hârn and HârnMaster because it's very, very hard to do without sounding like an elitist pig and getting the D&D folks very defensive. So I'm reading KKs comments and thinking "Oh, man, that's not going to go over well..."
Seems the more you try to explain what makes Hârn so neat, the more you dig yourself into a hole and have everyone looking at you like you have some sort of superiority complex.
Sigh... Alas... Woe... all of that whiny crap...
Please forgive KK for his enthusiasm. He's not trying to be offensive. If I tried to explain why I think Hârn is so cool I'm sure some would think I was an elitist ass, too.
BTW, Hârn and HârnMaster are two different things. Hârn is the setting and is system independant. HârnMaster, the RPG system, was developed later, to compliment Hârn. There is lots of HârnWorld info in the various rules.
For a good, concise, and hopefully non-inflammatory intro to Hârn, please see my
D20 Hârn Guide over at my
Shadow of Bukrai site.
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ShaneNINE