Harniacs vs. d20/D&D players

Kaptain_Kantrip said:
What I mean by Harn requiring a more intelligent type of gamer is that the materials read like a college level medieval history book. You need a certain level of education, experience and sophistication to understand all the myriad details and complexities much more than with, say D&D, which is written for the lowest common denominator. D&D catering to the lowest common denominator is not a bad thing. Why? Because it makes D&D more accessible, easier to grasp and (gasp!) even fun for those who enjoy that sort of epic, high fantasy game, and for newcomers to RPGs in general. I got my start with D&D, and am glad it was there to indoctrinate me into the cult of RPG geekdom. My chaotic young teenage brain probably could have neither grasped, nor appreciated Harn back then. Now, after two decades of experience, it is (actually, it was ready a long time ago, but CGI's distribution is so bad, I could never find any Harn products). :(

The level and depth of writing in Harn products is generally written to the highest common denominator, which makes it much harder to wrap your brain around if you are a newbie gamer or come from a "video game mentality" D&D background. 1e was mysterious and dangerous. 2e was not so mysterious or dangerous. 3e is neither mysterious nor dangerous in the least. It is like playing a video game, and all about power-gaming and multi-classing for benefits rather than RPing reasons. Everything moves too fast, from level advancement to BAB, to spell acquisition. I still enjoy 3e/d20, but am becoming burned out on this video game mentality. I want to reintroduce that sense of danger and mystery to my games. Harn helps me do that. I am using a tweaked set of d20 house rules mixed with Call of Cthulhu d20 Sanity and Magic to run HarnWorld. I do not own HarnMaster, though I may end up trying it sooner or later. I don't claim HarnMaster to be the best RPG ever, but HarnWorld is the best fantasy setting I ever read, and the only one to make sense. It's still not perfect, but it really does inspire an addictive, fanatical quality in its adherents, especially the newly converted such as myself. That's because it provides something other settings never have: Realism to the nth degree.

Read it for yourself and see what I'm talking about. Harn is not about farmers or sitting around bored or depressed. Harn is about realistic adventures with realistic outcomes in a realistic world. Yes, there are a few monsters roaming about, but they are logically explained. Yes, there are a few wizards roaming about as well (perhaps 100 in all of Harn, most situated on Melderyn, the Wizard's Isle), but they are neither all-powerful nor all-knowing, and not the overblown folly that is Elminster. ;) Harn is dangerous, because anybody can die at anytime from anything. Your uber-knight could still be taken out by a wily peasant girl with a kitchen knife, given half a chance. You never gain that feeling of invincible superiority that D&D engenders. You wake up knowing each day could be your last, no matter how rich or powerful or experienced you become. The laws of king and church bind and restrict you, spies are everywhere, waiting to whisper in the right ear and see you burned at the stake, beheaded or hanged. Harn is that first terrifying thrill you get when you realize you're not in Kansas anymore, Dorothy. Be afraid. Be very afraid!

Harn is not all doom-n-gloom, either. I don't mean to give that impression. People laugh, joke and sing as they go about their daily tasks. You could go your whole life on Harn and never see a wizard or monster (not even an elf or dwarf!), and most people never do. That's the way they like it, and that's why Harn is different. No elves and dwarves always underfoot, no rampaging, ill-conceived hordes of monsters, no 30HD fireballs from above. Because these elements are all kept to a minimum, they become that much more special (or terrifying) when they are encountered!

It seems to me that if you have trouble introducing danger or mystery to a game, of ANY system, that's your own problem. HarnWorld is certainly not difficult to wrap one's brain around. It's just not what everyone is looking for in a setting. This distinction of LCD vs. HCD and D&D vs. Harn is pretty juvenile.
 

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Kaptain_Kantrip said:

Flamebait was not intended, but I fail to see how you can testify in a public forum that 3e is not basically Diablo II with pen & paper, if you use the game as intended and as written. You certainly don't have to use it as such (and that is a strength of the system)), but the video game mentality of it tends to seep through and taint anything else you might choose to do with it, even with heavy tweaking. I know this because I have been tweaking 3e/d20 since its release. Over and over. The "vidiot" mentality sticks to it like flypaper. It can be subdued, but it can never be completely erased.

Indeed. To me the design philosophy behind 3e is to make it give the players fast power to cater to short attention spans and gamers that were raised on Drizz't novels & Dragonball Z. I think you are right on the money. If I had to sum it up in three words it would be, "more, faster, now!"
 
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TiQuinn said:
Bull. This is elite snobbery.

What is, that DnD attracts the least common denominator, or that the least common denominator doesn't want to switch games?

It may be elitist, and it may be snobbery, but that doesn't make it untrue.
 

Greetings!

SHARK walks in, and slowly sits at a table. Sitting back, SHARK opens up a good BASS ALE, and lights up a fine cigar. Gently puffing, SHARK reaches into a small pouch, and pulls out another fine cigar, and then reaches over, offering it to Sablewyvern.

Thankyou indeed, Sablewyvern. I am honoured by your words!:)

I am glad that you liked my post! I try to be intelligent, polite, and sincere, and *hopefully*--demonstrate a little bit of wisdom.:)

Semper Fidelis,

SHARK
 

Vaxalon said:
What is, that DnD attracts the least common denominator, or that the least common denominator doesn't want to switch games?

It may be elitist, and it may be snobbery, but that doesn't make it untrue.

IMO the lowest common denominator does not habitually play role-playing games of any sort.
 

Vaxalon said:


What is, that DnD attracts the least common denominator, or that the least common denominator doesn't want to switch games?

It may be elitist, and it may be snobbery, but that doesn't make it untrue.

Both comments were elitist, snobbish and untrue.
 



Bull. This is elite snobbery.

I disagree. I think D&D is a LCD for RPGs in general. Not necessarily because it's a better, simpler or anything along those lines, just because it was first, it's still by far the most familiar, and it has a big user base.

And what's all this other stuff? SHARK get's all kinds of respect (not that he doesn't deserve it) for saying essentially the same thing as KK, while KK is blasted by a bunch of reactionaries? Perhaps SHARK's tone was better (OK, it definitely was) but he said the same thing that pissed everyone off when KK said it.

I can't believe I'm even stepping into this, since I'm not a Harn fan, have never looked at Harn and really don't care one way or another. But lets face it folks, we like d20 and all that, but it's not the be-all end-all of game systems. It was purposely designed to be easily accessible and useable by anyone who wants to game (not that it necessarily is all that great in that regard, IMO the PHB reads like a really bad textbook) so it's not really an insult if someone says Harn was written at a higher reading level because it was aimed at more scholarly audience.

Geez! Some thin skins around here!
 

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