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Tutkia

EDIT: I'm yanking the conversation parts of this post and using it for just my character.

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Tutkijavieras (One who finds out about foreigners) "Tutkia" - Dwarf Fighter (1)
Hits: +104
PP: -5
Init: +11 (+6 with battle axe)
DB: +45
BMR: 7

RR Bonuses: Stamina +25 Will +3 Magic +22

Code:
		Stat	Bon.	Race	Total
Strength	98	+10	+2	+12
Constitution	99	+10	+5	+15
Agility		98	+10	+0	+10
Quickness	72	+5	+0	+5
Self-Discipline	71	+5	+4	+9
Reasoning	40	-4	+0	-4
Insight		55	+1	+0	+1
Presence	68	+4	+0	+4

Weapon Skills
Battle Axe +67/+57 Large Slash (+10 on Slash Critical table)

Light Crossbow +52/+42 Small Puncture (-10 on Puncture Crit table)
Load in three rounds due to Speed Loader talent

MA Strike (6) +57/+47 Small Crush (-1 on Crush Crit)

Aseeton (5) +51
MA Style (St)


Armor: Chain Mail (DB +40, Maneuver Penalty: -10, Casting Penalty: +6)
Talents/Abilities
Dark Vision (Greater)
Dense Musculature
Stone Sense
Shield Training
Lightning Reflexes
Speed Loader (Crossbow)
Skill Specialization (Battle Axe)

Key Skills
Climbing (4) +42/+32
Appraisal (1) +2
Crafts: Glassblowing (6) +36/+26
Healing (4) +17
Lore: Local Region (1) -3
Perception (3) +25
Power Point Development (0) -5
Runes (1) +2
Armor Skills (6) +52
Endurance (6) 104
Jumping (5) +47/+37
Swimming (0) -28/-38
Locks & Traps (4) +31/+21
Stalking & Hiding (0) -6/-16

Resistance
Magic (4) +22, Stamina (0) +25, Will (0) +3

Languages
Dwarven (S6/W6): +27/+27
Common (S4/W5): +17/+17
Signaling(Dwarf whistle) (2): +7

Possessions
Chainmail
Battleaxe
Light Crossbow
Quiver and 20 Bolts
Cloak and Hat
Backpack, Tent and Bedroll
Lock Picks
3 outfits
50 sheets paper, pens and ink (for reports home)
50' Rope
Fire bow and Tinderbox
2 Water Skins (when I drink water, I drink water and when I drink whiskey, I drink whiskey)
Whistle
Lantern and 3 oil flasks
Hammer & Pitons
2 weeks trail rations
whiskey

35 Silver Pieces in various denominations

Disciple of Aseeton Training Package
MA Strikes 3
Aseeton Style 3
Chi Focus 3
Heal 2
Armor 2
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JimAde said:
Also, I put ranks into a Strength-based Martial Art style I've named Aseeton (which means unarmed in Dwarvish) but the rules for doing this aren't actually in the Lite download. Can I buy ranks in a style like this without buy ranks in the "generic" MA strike first?

Nope. You need to have as many or more ranks in MA Strike as you have in the Style. As far as +57 being acceptable for a front line fighter's skill, it should be. You seem to have done what you could within the strictures of what your character had available. That works for me.

Nick
 

adamantineangel said:
Hmm, posts are accruing without me noticing .. anywho, Vargo's sheet gave me the error.

JimAde: wonderful. help me with a name, though :) Think of me as the comedic cleric who made too much trouble for the church back home and was sent on a quest.

Nick: I'd like a TP, but none in the book work for me. I'll post in a bit the skills I'd like to focus on.

Well my character's name is a "use name." I'm going with the idea that Dwarves have a secret name that they don't tell to outsiders, and have a descriptive name/title that they normally use. So my character's name Tutkijavieras comes from the words for "foreigner" and "investigator." Before anybody asks, I don't actually speak Finnish and I'm sure I'm mangling this badly! :) I just like to get a consistent feel to my names and if I make them up out of whole cloth they all sound the same.

So for your character, maybe your superiors have assigned you a descriptive name as a mild penance!

For priest I find "pappi" and "kirkkoherra". Kirkkoherra sounds cooler. Given my limited knowledge of German I assume it means "church man". For joker I find "ilveilijä".

So we can mash them together to get Ilveilijäkirkkoherra, or Ilveili for short. There are other options if you don't like that. For example, there's "reimukas" meaning jolly and "huuliveikko" meaning funny guy. So you could be Huuliveikkirkkoherra, or Huuli for short.
 

Ok Nick, I have fixed my MA ranks to have 3 MA Strikes and 3 in the style. I don't even know how the MA rules work but I wanted some kind of backup in case I'm disarmed. I also formatted the character a little better. I'll get the bio written today or tomorrow.

adamantineangel: I saw that there is a whistle on the equipment list. This gave me the idea that the Dwarves might have a "whistle code" for use in tunnels when they get separated, etc. If we each spend one rank in Signaling(Dwarf whistle) it might be fun. What do you think?
 

Call me Huuliveikkirkkoherra, or Reimukas for short :D

*chime*

Reimukas: "You hear that? There's a phalanx of Dwarven Initiates o'er the breech. Are you ready to stand down?"

Goblin: "Th-that piercing sound? S-so, Initiates or not, they'll fall before our forces!"

Reimukas: "Hmm, maybe so. But Initiates don't travel anywhere without their Mentor Masters. I wonder where they are?"

Goblin: "S-see? Goblin-army, goblin-friends! This petch is full of punk!"

*chime*
Reimukas laughes hartily. "Oh, I forgot!" *chime* "Now they're on their way. Good. Let us begin!"

Okay, enough of that for now :) Uhm, do the skills I get from my Deep Warrens count against my max skill ranks? The TP I would like to be in would focus on some Priestly Skills, Gem Appraising, and Mine (Treasure!) Mapping. So:

Appraisal
Attunement
Craft (Cartographer)
Healing
Runes
Spell Casting
 

JimAde: How do you picture Tutkia fighting when he uses the MA style? Is it just brawling? What sort of forms does it emphasize? What advantages does Astoneen give him? If you can answer these, we can whip something up. :)

Nick
 

adamantineangel: Adolescent ranks (what you get from the Deep Warrens culture) are free. As for the training package, we could say that makes you an Initiate of the Underhalls/[Insert God name here]. Your training package can have no more than 20 skill ranks in it, minimum of 2 per skill and max of 5. When you're done dividing those up, figure out how much taking all those skills would cost [skills from your favored categories cost 2/rank and skills from others cost 4/rank] and then find out 25% of that. Does that make sense?

As for Spellcasting, all spells are purchased individually, you'd have to pick a specific spell (or spells) to purchase.

Nick
 

Kajamba Lion said:
JimAde: How do you picture Tutkia fighting when he uses the MA style? Is it just brawling? What sort of forms does it emphasize? What advantages does Astoneen give him? If you can answer these, we can whip something up. :)

Nick
Astoneen focuses on powerful strikes and parries. The philosphy of "one strike" conflict-ending blows is emphasized. It capitalizes on the Dwarven ability to withstand a foe's initial blows to get inside his guard for devastating strikes to the vitals. It also teaches powerful, stable stances and at higher levels teaches unbalancing and throws (that is, it's a "complete" martial art but my character doesn't have ranks in sweeps yet :) ). Rumors persist of great Astoneen masters who can project their immense strength outside their bodies to affect foes at a distance!

How's that?
 

Kajamba Lion said:
adamantineangel: Adolescent ranks (what you get from the Deep Warrens culture) are free.

Right, but if I have 3 free Adolescent ranks, and my rank max is 6, can I purchase only 3 more? Or do these tack on to my skill purchases? To return to my example, can I purchase 3 more or 6 more?

Kajamba Lion said:
As for the training package, we could say that makes you an Initiate of the Underhalls/[Insert God name here]. Your training package can have no more than 20 skill ranks in it, minimum of 2 per skill and max of 5. When you're done dividing those up, figure out how much taking all those skills would cost [skills from your favored categories cost 2/rank and skills from others cost 4/rank] and then find out 25% of that. Does that make sense?

Makes perfect sense, just didn't know if you wanted to rule on the skills or have me do so. JimAde, help me come up with the god's name!

Kajamba Lion said:
As for Spellcasting, all spells are purchased individually, you'd have to pick a specific spell (or spells) to purchase.

Oh, I thought it was an all purpose spell casting skill. Didn't read far enough. I'll replace it with Signaling to go with JimAde's idea. Signaling, faux-signaling, encoded signaling, it's how the Dwarves have warred with topsiders, other clans, and below-dwellers for eons!

Initiate of the Underhalls Training Package
Code:
Skill                   Ranks
Appraisal                 2
Attunement                2
Craft (Cartographer)      1
Healing                   1
Signaling                 2

16 * .75 = 12 point TP
 
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